Maridia Swiss Cheese Room: rework right side menu obstacles; increase 3->2 base difficulty / items - #2955
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… 3->2 base difficulty / items
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Pull request overview
This PR reworks how the “Right Door Menus” obstacle (obstacle A) is handled in Maridia Swiss Cheese Room, tightening the logic around when Menus must still be present and updating the “Base” pathing requirements accordingly.
Changes:
- Removed the dedicated obstacle-clear strat “Tank the Menus” (previously cleared obstacle
Avia a single Menu contact hit). - Added
obstaclesNotCleared: ["A"]gating to strats that specifically rely on the right-side Menus still being present (e.g., Frozen Menu runway/platform strats, G-mode hit setup). - Increased the [3,2] Base requirements beyond just
Morphand added a new “Kill the Menus” strat for [3,2] that explicitly clears obstacleA.
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| "h_threeTileJumpMorph", | ||
| {"obstaclesCleared": ["A"]} | ||
| {"or": [ | ||
| {"obstaclesCleared": ["A"]}, |
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I think this should always still require you to clear the Menus
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Done; but quick clarification: on the live site right now, "clearing" the menus means either killing or dodging them. With this change, "clearing" only means killing.
So, with the revert:
Before: in logic if you can dodge or kill the menus
After: only in logic if you can kill the menus
https://discord.com/channels/1053421401354285129/1053436236628496454/1539793559505604708