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@wie-project

WIE

Software Porting Organisation

WIE Project

An open-source research and engineering organisation focused on low-level emulation, systems programming, and high-performance cross-OS runtime environments.

Our Projects

1. PS4Recomp

An experimental Experimental macOS Apple Silicon static recompiler for PS4 games.

  • The Core Idea: Creating native game ports for Apple Silicon without using Rosetta 2, JIT and MoltenVK
  • Tech Stack: Go, C/C++, Objective-C/C++.

2. Kakehashi

An experimental lightweight userspace translator to run macOS ARM64 binaries on Linux ARM.

  • The Core Idea: Complete rejection of kernel modules (LKM) in favour of a pure userspace runtime. It uses a fast assembly hypercall bridge to route Mach-O system calls directly into a host Rust environment with identity-mapped memory.
  • Tech Stack: Rust, Assembly (ARM64).

3. WIE — Wie Is Emulator

An experimental PE64 userspace emulator written in Rust.

  • The Core Idea: Designed to run Windows x64 binaries seamlessly on Apple Silicon macOS via JIT emulation.
  • Tech Stack: Rust, JIT.

The Team

  • @Vladislav-Kalinkin — Founder
  • @DevYatsu — Co-developer (WIE)

License

Our projects are distributed under open-source licenses (GPL-2.0 for PS4Recomp, Apache-2.0 for Kakehashi, LGPL-3.0 for WIE).

Popular repositories Loading

  1. kakehashi kakehashi Public

    Userspace macOS translation layer for Linux ARM64

    Rust 447 10

  2. PS4Recomp PS4Recomp Public

    Experimental static recompiler from PS4 to macOS Apple Silicon

    C 43 6

  3. wie wie Public

    Experimental PE64 userspace emulator written in Rust for Apple Silicon Mac

    Rust 11 1

  4. .github .github Public

    Organization profile configuration

  5. homebrew-wie homebrew-wie Public

    Ruby

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