Toasts for Angular with a glass design, zero UI dependencies and CSS-variable theming.
No Angular Material. No CDK. No Tailwind. No icon font. Install it, call it, done — it renders correctly in any Angular app whatever else it uses.
1. Install.
npm i snackng2. Inject and call. There is no step 3 — no provider to register, no stylesheet to import, no theme tokens to define.
import { Component, inject } from '@angular/core';
import { SnackngService } from 'snackng';
@Component({/* … */})
export class SyncPage {
private readonly toast = inject(SnackngService);
save() {
this.toast.success('Movements synced.', { title: 'Done' });
}
}That is a complete, working integration. Everything below is optional.
The next five things you'll want
// Four built-in types.
this.toast.success('Saved.');
this.toast.warning('3 records left unreconciled.');
this.toast.danger('Could not reach the server.');
this.toast.info('Next sync at 18:00.');
// A title and a longer life. The close button is already there.
this.toast.info('Import running…', { title: 'In progress', duration: 0 });
// duration: 0 means "stay until dismissed"
// Unless you don't want it.
this.toast.success('Saved.', { dismissible: false });
// An action button, and knowing how it ended.
const ref = this.toast.success('Movement deleted.', {
action: { label: 'Undo', handler: () => this.restore() },
});
ref.afterDismissed.then((reason) => {}); // 'timeout' | 'action' | 'manual' | 'replaced'
ref.dismiss(); // close it yourself
// Somewhere other than the top-right.
this.toast.info('Down here.', { position: 'bottom-center' });
// Your colours, from your own CSS. No ::ng-deep.
// :root { --snackng-success-bg: linear-gradient(135deg, #059669, #064e3b); }Change the defaults globally — again, only if you want to:
bootstrapApplication(App, {
providers: [provideSnackng({ duration: 4000, position: 'bottom-end' })],
});Most Angular toasts either wrap MatSnackBar — dragging in all of Angular Material and fighting
its internal MDC surface with !important — or ship Tailwind classes that render as unstyled
markup unless the consuming app happens to run the same CSS pipeline. snackng ships compiled,
encapsulated CSS and owns its own overlay, so it has neither problem.
| snackng | |
|---|---|
| Peer dependencies | @angular/core, @angular/common, @angular/platform-browser |
| Global CSS you must add | none |
| Stacks multiple toasts | yes (MatSnackBar shows one at a time) |
| Handles bursts | queued and staggered, never dropped |
| SSR | safe — no-ops on the server |
Respects prefers-reduced-motion |
yes |
| Angular | 21 and up |
toast.success(message, options?);
toast.warning(message, options?);
toast.danger(message, options?);
toast.info(message, options?);
toast.show(type, message, options?); // custom types
toast.dismissAll();
toast.pending(); // signal: how many are queued behind `max`Every call returns a SnackngRef:
const ref = toast.success('Item deleted', {
action: { label: 'Undo', handler: () => restore() },
});
ref.id; // 'sng-4'
ref.dismiss(); // close it yourself; resolves with 'manual'
ref.afterDismissed.then((reason) => console.log(reason));afterDismissed is a promise, so it resolves once, for that one toast, and never fires
again — it is not a stream. It settles after the exit animation, with one of four reasons:
| Reason | When |
|---|---|
'timeout' |
duration elapsed. Never with duration: 0. |
'action' |
The action button was clicked (unless dismissOnClick: false). |
'manual' |
The close button, ref.dismiss(), or dismissAll(). |
'replaced' |
Evicted under overflow: 'dismiss-oldest'. |
To react to every toast, attach it where you create them rather than keeping one ref — full details and edge cases.
| Option | Type | Default | |
|---|---|---|---|
title |
string |
— | Bold line above the message |
duration |
number |
5000 |
ms before auto-dismiss; 0 keeps it open |
action |
{ label, handler?, dismissOnClick? } |
— | Snackbar-style button |
position |
SnackngPosition |
'top-end' |
top/bottom × start/center/end |
dismissible |
boolean |
true |
Close button; false hides it |
politeness |
'polite' | 'assertive' | 'off' |
by type | Screen-reader urgency |
style |
SnackngStyle |
'glass' |
Glass preset — see below |
effect |
SnackngEffect |
'drift' |
Surface light effect — see below |
panelClass |
string | string[] |
— | Extra classes on the toast element |
Don't want to hand-tune opacity and blur to get a look? Pick a preset. Each is a bundle of glass settings, applied per call, globally, or via a chained shortcut — all three are equivalent:
toast.success('Saved', { style: 'solid' }); // per call
toast.success.solid('Saved'); // chained sugar (built-in types)
provideSnackng({ style: 'solid' }); // global default for every toaststyle |
Look |
|---|---|
'glass' (default) |
Rich translucent glass with depth |
'solid' |
Nearly opaque, a whisper of glass |
'translucent' |
More of the background shows through |
'transparent' |
Barely-there tint, very see-through |
'frosted' |
Heavy blur, high tint — classic frosted glass |
'flat' |
Fully opaque, no blur — flat design, and the cleanest backdrop-filter fallback |
Define your own with a .sng-style--<name> rule setting the five private aliases —
--sng-p-tint, --sng-p-blur, --sng-p-spec, --sng-p-spec-size, --sng-p-drift-dur — and
pass { style: '<name>' }. The rule has to be global; under Angular's default emulated
encapsulation it silently does nothing. Same goes for panelClass.
Example and preset values.
effect adds subtle motion/light to the glass surface — it never touches the enter/exit
animations:
effect |
Behaviour |
|---|---|
'drift' (default) |
A slow specular highlight drifts across the surface |
'glare' |
The highlight follows the pointer (hover) |
'both' |
Drift when idle, glare on hover |
'none' |
Static glass, no light motion |
Both drift and the drift half of both stop under prefers-reduced-motion: reduce.
'glare' needs a pointer, so it is inert on touch — use 'both' if touch users should still
get the drift.
Optional — only if you want to change the defaults.
import { provideSnackng } from 'snackng';
bootstrapApplication(App, {
providers: [
provideSnackng({
duration: 4000, // ms; 0 = stay until dismissed
position: 'bottom-end',
max: 5, // visible at once
overflow: 'queue', // 'queue' | 'dismiss-oldest'
stagger: 90, // ms between releases; 0 = all at once
pauseOnHover: true, // also pauses on keyboard focus
dismissible: true, // close button on every toast; false hides them all
style: 'glass', // default glass preset for every toast
effect: 'drift', // 'drift' | 'glare' | 'both' | 'none'
types: {
deploy: { icon: '<svg viewBox="0 0 24 24"><path d="..."/></svg>' },
},
}),
],
});Toasts often arrive in clumps — an HTTP interceptor firing one per response, a batch job reporting each failure. snackng accepts every call immediately and paces how they reach the screen, so a burst never renders as one jarring flash.
Past max, toasts wait in a queue and are released one at a time as slots free, spaced by
stagger ms. Nothing is dropped. Read how many are still waiting with toast.pending().
The trade-off is honest: a flood of 50 errors becomes a long parade. If you'd rather the newest
always win, overflow: 'dismiss-oldest' evicts the oldest visible toast to make room, and those
resolve afterDismissed with 'replaced'.
Register one through provideSnackng, then emit it with show. It starts from the neutral
surface and is recoloured through its own variables:
toast.show('deploy', 'Version 2.4.0 is now live in production.');:root {
--snackng-deploy-bg: linear-gradient(135deg, #7c3aed, #4c1d95);
--snackng-deploy-ink: #ffffff;
--snackng-deploy-solid: #6d28d9; /* where backdrop-filter is unsupported */
}
types[x].iconis injected as raw SVG and bypasses Angular's sanitizer. Treat it as code: never build it from user input.
Restyle everything from your own CSS — no ::ng-deep, no overrides fighting specificity. Set the
variables anywhere they inherit to the toast (:root is simplest).
:root {
--snackng-success-bg: linear-gradient(135deg, #059669, #064e3b);
--snackng-radius: 8px;
--snackng-blur: 0px;
--snackng-title-weight: 600;
}| Variable | Default |
|---|---|
--snackng-{type}-bg |
glass gradient per type |
--snackng-{type}-ink |
#ffffff |
--snackng-{type}-solid |
opaque fallback where backdrop-filter is unsupported |
--snackng-tint |
0.86 — tint opacity (how much shows through) |
--snackng-radius |
14px |
--snackng-blur |
20px |
--snackng-saturate |
180% |
--snackng-brightness |
1.06 |
--snackng-gloss |
0.22 — static highlight strength |
--snackng-spec-strength / --snackng-spec-size |
0.15 / 30% — drift & glare reflection |
--snackng-drift-duration |
4s — only affects drift / both |
--snackng-blur-reduced |
10px — under prefers-reduced-motion |
--snackng-shift |
28px — enter/exit travel; 0 under reduced motion |
--snackng-action-size / --snackng-action-weight |
13px / 600 |
--snackng-border |
1px solid rgba(255,255,255,.22) |
--snackng-shadow |
layered drop + inner highlight |
--snackng-min-width / --snackng-max-width |
340px / 460px |
--snackng-padding |
14px 18px |
--snackng-gap |
14px |
--snackng-font |
'Manrope', system-ui, sans-serif |
--snackng-title-size / --snackng-title-weight |
14px / 700 |
--snackng-message-size / --snackng-message-weight |
13px / 400 |
--snackng-line-height |
1.45 |
--snackng-enter-duration / --snackng-exit-duration |
400ms / 200ms |
--snackng-z |
2000 |
--snackng-stack-gap / --snackng-stack-padding |
12px / 16px |
{type} is success, warning, danger, info, or any custom type you register.
Your :root values beat presets, which beat the library defaults — the library never declares
a public token on the toast itself, precisely so your override wins. Note that replacing
--snackng-{type}-bg with a flat gradient disconnects --snackng-tint for that type, and that
-solid is only used where backdrop-filter is unsupported.
Every variable, with the reasoning.
snackng does not depend on daisyUI or Tailwind. If you happen to use them, one optional import re-points the toast at your daisy theme, so it follows theme switching and dark mode for free:
@import 'snackng/themes/daisy.css';That maps the twelve colour variables plus --snackng-radius and --snackng-font onto daisyUI
semantics (note danger → --color-error). It trades the glass gradients for daisy's flat theme
colours — to keep the glass and only borrow the hues, skip the import and set the variables
yourself. Two gotchas: --snackng-font: inherit drops Manrope, and the bridge declares on
:root, so a data-theme set on a subtree rather than <html> will not reach the toasts.
Full mapping.
- Toast text is announced through a dedicated off-screen live region.
dangerannouncesassertive, everything elsepolite; override per call withpoliteness. - The toast element itself carries no
aria-live— nesting live regions is what causes theHierarchyRequestErrorseen in hand-rolledMatSnackBarwrappers. - Under
prefers-reduced-motion: reducethe slide becomes a plain fade and the blur eases off. The library never overrides that OS setting on your behalf. - Timers pause on hover and on keyboard focus, so a toast can't vanish mid-read.
This README is the tour. The details live next to the source:
- API reference — every export, every option,
SnackngRefandafterDismissed, the precedence rules, SSR behaviour. - Theming — all 40-odd CSS variables with defaults, the cascade, writing your own preset, the daisyUI bridge.
- Recipes — HTTP interceptor, undo, custom types, wrapping the service, accessibility notes.
Apache-2.0