fix: correct monster combat values against 15.30 references - #907
fix: correct monster combat values against 15.30 references#907gdemiranda wants to merge 2 commits into
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iloveShaders
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By the way, that supreme cube 3.0 comes from my server with features requested by the players as well as positions to bosses (not everything works on crystalserver for example Brokul boss, The Heart of Destruction bosses and Dragon Hoard bosses... probably more
and the script is shared on crystalserver discord server here: https://discord.com/channels/1310943869923495988/1446401916740304968/1532213338514260120
Enjoy.
Dunno if this will be merged I've sent custom things before and got rejected, I have a cube similar to real tibia if you are interested for the PR. - Also, some lua format is required. |
Summary
This PR updates monster numeric data to better match Tibia 15.30-era references after a broad audit of Crystal monster definitions.
The changes are intentionally limited to numeric monster data in data-global/monster/** and do not modify engine behavior, map data, protocol code, or external monster spell scripts.
What changed
The contribution was built from a larger audit, but only changes that met the implementation threshold were included here.
Validation approach
The audit used multiple independent reference families rather than treating a single source as authoritative:
For attack ranges, exact cross-source agreement was preferred. Where sources agreed that the local value was weaker but disagreed on the exact range, the more conservative documented complete range was used rather than combining endpoints from different sources.
Ambiguous mappings, unsupported source conflicts, engine-semantic cases, and mechanics requiring external verification were intentionally excluded.
Notable corrections
Safety / scope
This PR does not include:
Checks