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…nc issues when it's reference by removing references with build flags
This reverts commit 4abf748.
…s requires a mass prefab shift. And should be done when bounds are recentered
…ing and forward/reverse are zero
…ity runtime and editor checks
- Add support for static reset of variables retained so vehicles do not pollute other world sessions - Add support for Vehicle piece ZDO persistence when the vehicle is rendered. This allows skipping looping per frame to update zdo positioning across all clients. This can now be done when zones change to drastically improve FPS. - Add a better remove iterator updator for RemoveZdo called on VehiclePiecesController for large vehicles with many zdos.
- add vehicle boundary chunk of 2x2 4x4 8x8 16x16
…one unloads. Prevents swivels on a vehicle from unmounting their components
… for zdos that are on a swivel on a vehicle
…h caused a place piece error. Need to do this in another change set. Something broke badly
zolantris
marked this pull request as draft
September 14, 2026 18:02
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Older code changes. This got mixed with some Xeno code I was testing. I removed that but there might be merge conflicts related to this removal especially since Unity files are needed for the shared code.
note for windows users
Git must be configured with case sensitivity otherwise deltas will be ignored and it wont detect unity tree changes. Had to repeatedly run
git rm -r --cached "src/ValheimRAFT.Unity"to allow seeing the delta of a reverted commit.Workaround is likely this
git config --global core.ignorecase falseand then maybe this if neededgit submodule foreach --recursive git config core.ignorecase false