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Adds a local Godot workstation for the existing PiPER scene while keeping MuJoCo as the sole physics authority. The viewer sends bounded targets over localhost; each accepted command advances ten 2 ms physics ticks. Scene hashes, command ordering, reset behavior and timing remain explicit.
Includes the Godot project, a Python prepare/serve CLI, an independently replayable smoke receipt, and a staged roadmap for physical calibration and sim-to-real evaluation. This is a research prototype with an authored rigid shoe and solid-color geometry; it does not add learned skills, GLB/PBR import, physical calibration, or hardware control.
Validation:
Stacked on the encoder-kinematics branch (PR #37). The existing workstation physics source and learned-skill qualification scores are unchanged.