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Reword the Magic & Knowledge guides and match them to Main - #301

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XxFran10xX merged 7 commits into
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magic-guide
Oct 23, 2026
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XxFran10xX merged 7 commits into
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magic-guide

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Rewrites the Magic & Knowledge wiki section in plain wording for new players, checked against what Main runs today: Magic 0.12.2, Research 1.4.0, Codex 2.14.0 and GeigerCounters 2.4.0, plus their live configs, the MMOItems rune, mage gear and station files, and the ItemsAdder station recipes. Archaeology is unchanged.

Preview: https://magic-guide.tfminecraft.net/wiki/magic

Structure

  • Magic now covers the schools, Resonance and spell tiers, shrines, artifacts, meditation, Mental Points, and Surge and Flow.
  • Mage Weapons (/wiki/mage-weapons, new) covers weapon types and parts, the Magic and Rune Stations, attuning, recharging, re-attuning, runes and sockets, casting, and durability. No old URL changed, so no redirects were needed. Recycler now links mage weapons here.
  • Research, Codex and Arcane Trace Detector have been rewritten in place.

What was wrong before

  • Magic:
    • Staffs were listed as always needing three tomes. The core actually sets the rune slots: a staff gets 1 to 4, and a wand or blade gets 1 or 2.
    • Spell tier was not tied to rune size.
    • Refusals blamed only "the Resonance the weapon asks".
    • Resonance was said to fade offline. It fades only while online.
    • Muffling was said to be silent. The tooltip shows it.
    • Cast durability, Worn out, the Magical Repair Kit, artifact wear and spent husks, how spell runes are obtained, socketing and the Unsocket Tool were all missing.
  • Research:
    • The "too tired" message is Magic's. Research says "too exhausted".
    • The page said one item can feed several aspects. An item has at most a main and a second aspect.
    • Rejected labels were described wrongly.
    • The page spoiled the Arcane Crystal puzzle.
    • The page referred to an aspect table that was never shown. That unused table also named hidden schools, so it has been deleted.
    • Missing: tested items come back, theses unlock Codex entries, and anyone nearby can pick up a result.
  • Codex:
    • /codex help is staff-only.
    • The categories are called Important Figures and Special Discoveries, not Characters and Special.
    • Entries open a menu page, not a book.
    • Missing: how entries unlock, and what is shared between characters.
  • Arcane Trace Detector: the old page described a single serverwide loot race. Main now buries one cache per character that only its owner can see. The page also had the wrong reach distance, the wrong "out of fuel" message, the wrong main-hand-only rule and the wrong 24 h limit. The limit is actually 23 h 30 min per player.

Hidden values are left out: orb counts, Rift per orb, gains per hit, research thresholds and points, detector distances and click rates, and reward lists.

Checks

  • oxlint, oxfmt --check and tsc pass on the changed files.
  • The wiki tests pass. Of the full suite, only the two known Windows-only failures remain: the ProfilePanel locale test and the RecipeVehiclePreview timeout.
  • A production build on Linux passes.
  • search-index.json was refreshed only for the changed routes.
  • I tested the preview in headless Chrome. Every changed page renders and hydrates. There are no broken links, anchors or images, and the new page appears in the sidebar and command index.

🤖 Generated with Claude Code

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XxFran10xX and others added 3 commits October 23, 2026 15:20
Checked every page in the section against Magic 0.12.2, Research 1.4.0,
Codex 2.14.0 and GeigerCounters 2.4.0 and their live configs on Main, and
rewrote the copy in plain language. Weapon building, charging and casting
moved from Magic to a new Mage Weapons page. Hidden values (orb counts,
Rift per orb, gains per hit, research thresholds, detector distances) are
left out, and the unused research aspect table is removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Explain the detector's close-range reset, keep the artifact sharing window
unstated, say which Codex entries show dates and percentages, and format
the Mage Weapons page.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
XxFran10xX and others added 2 commits October 23, 2026 16:24
The Rune Station section now shows the five sealed artifact crafts, and the
Magic page no longer gives the Resonance number behind each tier, which the
game never shows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
XxFran10xX added a commit that referenced this pull request Oct 23, 2026
fran cleared Sealed Artifact crafts for the wiki on #301, so the
generator no longer hides them and picks up their saved sprites. Mage
weapon part costs move to their own module registered with the
stations, leaving magic.ts and the Magic page to #301.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
XxFran10xX added a commit that referenced this pull request Oct 23, 2026
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…a file

The Reference rewrite (#303) regenerates every station recipe, including the
five Sealed Artifact crafts, so this PR no longer splices them in or changes
the recipe counts. The sealed table reads the recipes without throwing and
fills once #303 is merged. Mage Weapons moves to data/mage-weapons.ts so its
registry import sits away from the lines #302 and #304 change. The station
blurb and search index are left to #303.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
XxFran10xX added a commit that referenced this pull request Oct 23, 2026
…wiki PRs

#303 owns stations.ts and carries the search index, #302 owns the Society
blurb (which now mentions card games), and the locks import moves next to
thievery so it doesn't touch the lines #301 and #302 change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
XxFran10xX added a commit that referenced this pull request Oct 23, 2026
The economy, factions, instruments, games, infestations and thievery command
fixes move to #302 and #304, which own those pages, and codex.ts stays with
#301. The two redirects move up beside the Drink Builder redirect so they
don't touch the lines #302 and #304 add.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
XxFran10xX added a commit that referenced this pull request Oct 23, 2026
Built from the combined result of #301, #302, #303 and #304, so the index
already lists every page those PRs add, rename or remove. This PR is the only
one of the four that carries the index, so they merge in any order. Vehicle
pages keep main's entries because a rebuild only changes their build date.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
XxFran10xX added a commit that referenced this pull request Oct 23, 2026
* Rewrite the Reference wiki pages to match Main

Materials, Crafting Stations and the Command Index were checked against
Main's live configs and plugins (read only) on 2026-10-23.

- Regenerate station recipes, item names and textures from Main.
- Materials: group the index by type, give every material a source or
  its station recipe, drop items no player can get, and move mage
  weapon part costs to the Magic Station.
- Stations: plain "Getting one / Using it / Recipes" pages, fixed
  blurbs, a grouped index table, and the missing Woodworking Station.
- Command Index: grouped by topic, and fix wrong command rows in the
  sections it lists.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Show the real perk and item on station recipes, and tidy repeats

- Recipe cards show the perk tier a recipe really checks and spell
  Tree Crafter right, and name Refined Elderwood and Demonwood where
  Main's labels say Refined Maplewood.
- Explain mage weapon part costs once on the Magic Station instead of
  on every card, and drop station notes that repeat "Using it".
- Add the Woodworking Station thumbnail.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* List raw materials first and drop two misleading item links

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fix Stone Core, mercenary hire and vehicle build-time wording

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Show the Sealed Artifact crafts and keep part costs out of magic.ts

fran cleared Sealed Artifact crafts for the wiki on #301, so the
generator no longer hides them and picks up their saved sprites. Mage
weapon part costs move to their own module registered with the
stations, leaving magic.ts and the Magic page to #301.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keep the Alloy Forge lava-bucket step and match #301's Codex row

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add act material sources, poker and espionage commands

Per fran's answers on #303:
- Tin and Abyssalite Fragment list their current sources; Mythril
  Fragment and Mythrilite say they come in a later act.
- Ignitium also lists activity rewards, infestations, world bosses and
  faction battles.
- Perfect Quality Leather also comes from 5-star goats.
- Poker tournament and SimpleFactions espionage commands are listed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Drop goats from Perfect Quality Leather: Main's goats only give wool

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Leave other sections' command rows and the Codex data to their own PRs

The economy, factions, instruments, games, infestations and thievery command
fixes move to #302 and #304, which own those pages, and codex.ts stays with
#301. The two redirects move up beside the Drink Builder redirect so they
don't touch the lines #302 and #304 add.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Regenerate the wiki search index for all four guide rewrites

Built from the combined result of #301, #302, #303 and #304, so the index
already lists every page those PRs add, rename or remove. This PR is the only
one of the four that carries the index, so they merge in any order. Vehicle
pages keep main's entries because a rebuild only changes their build date.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: XxFran10xX <318299142+XxFran10xX@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
@XxFran10xX
XxFran10xX merged commit ce894b1 into main Oct 23, 2026
8 checks passed
@XxFran10xX
XxFran10xX deleted the magic-guide branch October 23, 2026 20:31
XxFran10xX added a commit that referenced this pull request Oct 23, 2026
* Reword the Combat & Danger guide and match it to Main

Checked every page in the section against the plugin versions and configs on
Main and rewrote them for new players. Locking moves out of Thievery into a
new Locks & Keys page, and Games becomes Card Games under Society & Economy
(/wiki/games redirects).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fix the tournament kick command and which keys break doors

Also say on Classes that only Musketeers fire guns, matching the new Guns page.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Apply fran's answers to the combat guide

Anyone with a lockpick can pick a door, infestation drops are not named, and
Card Games keeps only what is specific to the server's tables.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Leave the station blurb, Society blurb and search index to the other wiki PRs

#303 owns stations.ts and carries the search index, #302 owns the Society
blurb (which now mentions card games), and the locks import moves next to
thievery so it doesn't touch the lines #301 and #302 change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Describe Bandit loadouts and the new Lure logout rule

Thievery 1.9.0 opens the loadout to Bandits, and Infestations 0.3.3 takes a
joined player out of the fight once their logout grace runs out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: XxFran10xX <318299142+XxFran10xX@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

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