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Reword the Magic & Knowledge guides and match them to Main - #301
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Checked every page in the section against Magic 0.12.2, Research 1.4.0, Codex 2.14.0 and GeigerCounters 2.4.0 and their live configs on Main, and rewrote the copy in plain language. Weapon building, charging and casting moved from Magic to a new Mage Weapons page. Hidden values (orb counts, Rift per orb, gains per hit, research thresholds, detector distances) are left out, and the unused research aspect table is removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Explain the detector's close-range reset, keep the artifact sharing window unstated, say which Codex entries show dates and percentages, and format the Mage Weapons page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Rune Station section now shows the five sealed artifact crafts, and the Magic page no longer gives the Resonance number behind each tier, which the game never shows. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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fran cleared Sealed Artifact crafts for the wiki on #301, so the generator no longer hides them and picks up their saved sprites. Mage weapon part costs move to their own module registered with the stations, leaving magic.ts and the Magic page to #301. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…a file The Reference rewrite (#303) regenerates every station recipe, including the five Sealed Artifact crafts, so this PR no longer splices them in or changes the recipe counts. The sealed table reads the recipes without throwing and fills once #303 is merged. Mage Weapons moves to data/mage-weapons.ts so its registry import sits away from the lines #302 and #304 change. The station blurb and search index are left to #303. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The economy, factions, instruments, games, infestations and thievery command fixes move to #302 and #304, which own those pages, and codex.ts stays with #301. The two redirects move up beside the Drink Builder redirect so they don't touch the lines #302 and #304 add. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Built from the combined result of #301, #302, #303 and #304, so the index already lists every page those PRs add, rename or remove. This PR is the only one of the four that carries the index, so they merge in any order. Vehicle pages keep main's entries because a rebuild only changes their build date. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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* Rewrite the Reference wiki pages to match Main Materials, Crafting Stations and the Command Index were checked against Main's live configs and plugins (read only) on 2026-10-23. - Regenerate station recipes, item names and textures from Main. - Materials: group the index by type, give every material a source or its station recipe, drop items no player can get, and move mage weapon part costs to the Magic Station. - Stations: plain "Getting one / Using it / Recipes" pages, fixed blurbs, a grouped index table, and the missing Woodworking Station. - Command Index: grouped by topic, and fix wrong command rows in the sections it lists. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Show the real perk and item on station recipes, and tidy repeats - Recipe cards show the perk tier a recipe really checks and spell Tree Crafter right, and name Refined Elderwood and Demonwood where Main's labels say Refined Maplewood. - Explain mage weapon part costs once on the Magic Station instead of on every card, and drop station notes that repeat "Using it". - Add the Woodworking Station thumbnail. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * List raw materials first and drop two misleading item links Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Fix Stone Core, mercenary hire and vehicle build-time wording Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Show the Sealed Artifact crafts and keep part costs out of magic.ts fran cleared Sealed Artifact crafts for the wiki on #301, so the generator no longer hides them and picks up their saved sprites. Mage weapon part costs move to their own module registered with the stations, leaving magic.ts and the Magic page to #301. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Keep the Alloy Forge lava-bucket step and match #301's Codex row Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Add act material sources, poker and espionage commands Per fran's answers on #303: - Tin and Abyssalite Fragment list their current sources; Mythril Fragment and Mythrilite say they come in a later act. - Ignitium also lists activity rewards, infestations, world bosses and faction battles. - Perfect Quality Leather also comes from 5-star goats. - Poker tournament and SimpleFactions espionage commands are listed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Drop goats from Perfect Quality Leather: Main's goats only give wool Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Leave other sections' command rows and the Codex data to their own PRs The economy, factions, instruments, games, infestations and thievery command fixes move to #302 and #304, which own those pages, and codex.ts stays with #301. The two redirects move up beside the Drink Builder redirect so they don't touch the lines #302 and #304 add. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Regenerate the wiki search index for all four guide rewrites Built from the combined result of #301, #302, #303 and #304, so the index already lists every page those PRs add, rename or remove. This PR is the only one of the four that carries the index, so they merge in any order. Vehicle pages keep main's entries because a rebuild only changes their build date. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: XxFran10xX <318299142+XxFran10xX@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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* Reword the Combat & Danger guide and match it to Main Checked every page in the section against the plugin versions and configs on Main and rewrote them for new players. Locking moves out of Thievery into a new Locks & Keys page, and Games becomes Card Games under Society & Economy (/wiki/games redirects). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Fix the tournament kick command and which keys break doors Also say on Classes that only Musketeers fire guns, matching the new Guns page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Apply fran's answers to the combat guide Anyone with a lockpick can pick a door, infestation drops are not named, and Card Games keeps only what is specific to the server's tables. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Leave the station blurb, Society blurb and search index to the other wiki PRs #303 owns stations.ts and carries the search index, #302 owns the Society blurb (which now mentions card games), and the locks import moves next to thievery so it doesn't touch the lines #301 and #302 change. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Describe Bandit loadouts and the new Lure logout rule Thievery 1.9.0 opens the loadout to Bandits, and Infestations 0.3.3 takes a joined player out of the fight once their logout grace runs out. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: XxFran10xX <318299142+XxFran10xX@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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Rewrites the Magic & Knowledge wiki section in plain wording for new players, checked against what Main runs today: Magic 0.12.2, Research 1.4.0, Codex 2.14.0 and GeigerCounters 2.4.0, plus their live configs, the MMOItems rune, mage gear and station files, and the ItemsAdder station recipes. Archaeology is unchanged.
Preview: https://magic-guide.tfminecraft.net/wiki/magic
Structure
/wiki/mage-weapons, new) covers weapon types and parts, the Magic and Rune Stations, attuning, recharging, re-attuning, runes and sockets, casting, and durability. No old URL changed, so no redirects were needed. Recycler now links mage weapons here.What was wrong before
/codex helpis staff-only.Hidden values are left out: orb counts, Rift per orb, gains per hit, research thresholds and points, detector distances and click rates, and reward lists.
Checks
oxlint,oxfmt --checkandtscpass on the changed files.search-index.jsonwas refreshed only for the changed routes.🤖 Generated with Claude Code