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BDSP AutoStory: plan 01.05 to 01.10 on the story maps - #175
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Segment 01's walks from Oreburgh to Floaroma were events tuned when a turn also stepped. They are now route, step and scene rows on the JSON maps, with the triggers and warps of the Diamond decomp's zone events: Barry's bump in Oreburgh (6, 12..15), the Gate's row 22, Route 203 into Jubilife, Rowan's trigger (45..47, 7), Route 204 up to the Ravaged Path, and the human's line up Route 204's north half into Floaroma. Routes cross maps on joined worlds and fight the trainers of Routes 203 and 204 who see us. Only the Rock Smash stays an event. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
r75's walk west out of the Oreburgh Gate missed the fade and went on into a pocket by Route 203's pond. The Gym's door and the Gate's and Ravaged Path's mouths are now D-pad taps, each looked at, that stop at the fade and fail on no banner of the map beyond. The Gate's exit is its one warp tile, which 01.06 plans from. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
From both tiles Rowan's scene may leave us, the joined Jubilife and Route 204 found no plan. A walk west along row 5 to its wall puts us on (44, 5). The Ravaged Path's arrival is its one tile, as the Gate's. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
Conflicts kept the planned rows: 01.07 already ends with a scene, which now settles through Bebe's lines; the Ravaged Path's exit is a tap into the mouth that waits for Route 204's banner (story_banner_name()), as upstream's out_of_the_ravaged_path() did. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
Conflict in PokemonBDSP_AutoStory_StoryTable.cpp's include block: kept both <format> (seg01) and <map> (autostory-v4). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
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dayfine
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Nov 3, 2026
#128 now has seg01's planned 01.05 to 01.10 (#175) and the shared steps (#173). Their executor changes go where this branch moved the walking steps: per-world trainers, the Twins as a pair (ConsoleStoryStepIO::fight), the "to_banner" tap (StoryStepIO::tap_to_banner), and the 8 s wait for an answer to a talk (StoryWalkSteps::talk). The story sim taps to the banner too, and walks a route on the joined world it plans on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
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Depends on #128 (base
bdsp/autostory-v4); the diff shows only this PR's change. #173 is based on this branch.BDSP AutoStory's checkpoints 01.05 to 01.10 used hand-counted walks. They now use routes planned on the story maps, taps through doors to their location banners, and 01.08 starts from the wall west of Rowan's scene.
Testing: AutoStory and navigation unit suites pass. Offline on #167's grid simulation (a throwaway merge), every row ends on its table tiles. Not run on the console yet; that waits for the next BDSP playthrough with saves in Oreburgh/Jubilife.
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