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00.12c walks to Route 4 Center's PC and deposits the Magikarp, ending where console B's save is. 00.13 heals, walks Mt. Moon on legs that end on walls, picks up the Moon Stone on 1F, fights the Grunt at (12, 20) on B2F by stepping into his line, battles Miguel at his trigger, takes the HELIX FOSSIL and leaves by B1F's east ladder onto Route 4, where it saves. The Grunt at (37, 21), who looks around, is crossed on legs to walls only. The trainer-line test now allows grass in caves, where every floor tile has wild encounters, and requires legs to walls where a route crosses the sight of a trainer who looks around. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
Sim cases for 00.13's failure-prone steps: the ladders down to B2F, the Moon Stone detour, the Grunt who looks around stopping a leg to a wall, a short open leg in the cave caught by the shortfall check, a late wild battle on a cave leg, and the way out after the HELIX FOSSIL. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
The Magikarp 00.12c stores comes from Gift RNG. With Gift RNG off the party is the starter alone, and the deposit refused the missing slot and failed the row; it now deposits with PcMissing::SKIP. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
Console B, 2026-11-03 (row 00.13, b2f_ladder_foot): a battle on "south 3 (warp)" whose wipe passed for the ladder's fade. With the walker's fix (frlg/short-leg-late-battle) the route reaches B2F from a battle on either of the leg's first two steps; without it, it stops on (5, 5) as off the route, as on the console. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
This was referenced Nov 3, 2026
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
Console B, 2026-11-03 (row 00.13): a wild battle started part-way down "south 15 (to wall)" with its flashes missed, and its HP boxes came after the leg's watch. The leg was taken as walked to (3, 18) and the run stopped on no fade onto the ladder down to B2F. The test replays it with the battle's empty text box showing before the HP boxes: the walker now watches on for the battle, walks the leg again and reaches B2F; with the rule off the sim fails as the console did. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
…d after RUN in a dark cave) into frlg/mt-moon-story
…ny leg, or before a step) into frlg/mt-moon-story
…n before the next leg Console B, 2026-11-03 (row 00.13, b2f_south): a wild battle on the first step of "east 7 (to wall)" from (39, 14), on tiles the maps don't mark wild, left the screen black after the leg; the leg was taken as walked and the route went on about 6 tiles off. The sim now walks that route to below Miguel's trigger (14, 12) with the black watched on for, and without the rules ends far from it as the console did. A second test sees the battle only before "south 14" and finds the player on "east 7". The B1F test turns the new check before a step off too, to keep showing its old failure. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
…e is wild) into frlg/mt-moon-story
… forces it unmarked as on the console Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
… that never showed) into frlg/mt-moon-story
…P, move prompts out of step) into frlg/mt-moon-story
…into frlg/mt-moon-story
…nto frlg/mt-moon-story
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
…TM CASE) into frlg/mt-moon-story Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
…; TEACH skips a TM not in the case) into frlg/mt-moon-story Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
…H after-forget texts) into frlg/mt-moon-story
…r can't name) into frlg/mt-moon-story Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E
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Superseded by #215 (FRLG stack consolidated into stage PRs; will be resplit for upstream). |
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Depends on #209
Adds the story rows from Route 4's Pokemon Center through Mt. Moon to Route 4 east of it, with the Helix Fossil and a Moon Stone.
if_presentoption from FRLG AutoStory: capture and PC storage steps #193.Console checks: the ladder fades on 1F (5, 6), B1F (22, 18), B2F (5, 10) and B1F (45, 4); the Moon Stone text ending at (3, 3) facing north; Miguel's battle starting on the step onto (14, 11) and its end tile; the scene after the HELIX leaving the player on (14, 8) with (14, 7) free; arrival on Route 4 at (32, 6) facing south. The fossil prompt's text has no reader yet, so the CHOICE step (#195) now answers YES by where the player faces once the YES/NO box shows; check that it takes the HELIX and clears to the overworld.
Testing: PokemonFRLG::AutoStory and ::Overworld* suites pass locally (148 cases).
The 2026-11-03 console stop on b2f_ladder_foot (a wild battle on "south 3 (warp)" to 1F's ladder, its wipe taken for the fade) is fixed in the walker in #205 and merged down; the OverworldSim test "Mt. Moon: a battle on the leg onto 1F's ladder" reaches B2F from a battle on either of the leg's first two steps, and with the rule off stops on (5, 5) with the console's error.
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https://claude.ai/code/session_01AKYzhrMnPK61XHWEch4a6E