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This repository was archived by the owner on Mar 17, 2021. It is now read-only.
megamaz edited this page Mar 3, 2021
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2 revisions
This is the AnimateTrack class. It serves as a data container for AnimateTrack events.
Create Instance
The event does not have to exist inside the level.dat for an instance to be created.
importnoodleExtensionsasNENE.AnimateTrack(
beat=10, # the beat at which the event happenstrack="ExampleTrack", # The track to animateduration=1, # how many beats the animation lasts# any data for animating will be put as [property]=[data]_position=[[0, 0, 0, 0]] # this animation does nothing.
)