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This repository was archived by the owner on Mar 17, 2021. It is now read-only.
megamaz edited this page Mar 16, 2021
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5 revisions
This is the Obstacle class. It is a simple data container for Wall objects.
Create Instance
The Wall does not need to exist inside the level.dat for the instance to exist.
importnoodleExtensionsasNEnote=NE.Obstacle(
_time=1, # the start beat of the wall_lineIndex=1, # The left side of the wall_type=0, # Crouch/Height wall_duration=10, # how many beats the wall lasts_width=0, # How many tiles wide the wall is# you can insert custom data as [property]=[data]_track="WallTrack",
_fake=True# this will not kill the player if they stand inside of it
)