paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
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Updated
Jun 23, 2022 - C#
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
CC0 3D asset registry: 991+ GLB models from metaverse projects. JSON-based database linking to permanent storage. Medieval props, vaporwave rooms, Egyptian temples, neon streets, and more. API-friendly structure for developers building asset browsers and creative tools.
GrabDoc is a trim baker for Blender 4.2-5.0+
Unofficial Parasite Eve II fan project — M.I.S.T. reconstruction in Unreal Engine. Early alpha, screenshots and visual progress. English / Français.
CC0 3D GLB assets from Polygonal Mind's metaverse projects (2018-2023), converted to GLB for universal use. Medieval fairs, neon pagodas, vaporwave rooms, Egyptian pyramids, and more. ~991 models, ready to drop into any engine or web project. No Unity required.
Complex Shader Graphs and Environmental Art
树鸭儿 · 面向游戏场景与环境美术的植物创作工具。整树造型、枝条编辑与藤蔓制作。文档开放,源码与发行包筹备中。
Foliage cards for Blender: texture-to-card materials, cross assembly, curve bending, procedural wind via Geometry Nodes, and 3D foliage painting on branches
Utility for generating or working with UVs from camera/view-based projection workflows.
Sanitized portfolio showcase for the COMATOSE team capstone.
Procedurally built stone cottage for Roblox - staged Blender Python pipeline, from blockout to furnished interior, with renders.
Procedural ivy generation and surface-following growth for Blender.
Early 3D art showreel from 2023: environments, characters, hard-surface models, motion-capture animation in UE5, and AI image tests.
Documentation and support for DRH - Rock Studio, a procedural rock toolkit for Mesh and Geometry Nodes workflows.
3D asset bank for the Enigmacube game: 43 models (.blend, .obj, .3ds, .fbx, .dae, .c4d, .md2, .ms3d) shipped with their textures, 11 JSON exports for the THREE.js loader and 67 reference texture sheets. Third-party assets gathered in 2020, each under its author's licence.
Four hand-modelled environment packs for Unreal Engine 5.8 — catalogue page, specs, and every Fab review round including the rejections.
Procedural powerline builder for Blender: linked pylons, live cables, 2/4/6/7-wire layouts, sag, wind and electricity FX.
Little Red: Sequel - a story-driven RPG demo in Unreal Engine 5 with 2D pixel characters in hand-built 3D scenes (terrain, lighting, fog, Niagara effects). Solo graduation project, 2024.
Collection of Blender environment and lighting studies.
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