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Commands
This is the full AlphaGSM command surface operators actually get. The first table is the shared lifecycle. The rest is day-two work: console, backups, boot, and discovery.
Every server also has alphagsm <name> --help for the exact flags of that
game.
Run alphagsm with no command in a terminal for the first-run offer.
alphagsm --welcome replays the tour; alphagsm --skip-welcome remembers a skip
and works without a terminal. Press Enter to skip. The tour offers local server
setup, common commands and optional Sector Alpha enrollment/binding, with
separate confirmations before creation, downloads or remote enrollment.
It never starts a game or enables reporting/management. Ordinary commands and
scripts run directly. alphagsm agent run runs the Sector Alpha agent in
the foreground. On Linux, alphagsm agent install-service enables and starts
a user service for that command. install-service --system enables and starts
it as a system service for your account. Neither changes reporting or
management.
See First-run setup.
| Command | What it does |
|---|---|
alphagsm '*' list |
Print this user's servers, one per line |
alphagsm <name> create <module> |
Register a new server |
alphagsm <name> setup |
Download files and write config |
alphagsm <name> start |
Launch the dedicated server |
alphagsm <name> status |
Running or not; -v for more detail |
alphagsm <name> query |
Network health check |
alphagsm <name> info |
Player/map/version style details; --json for scripts |
alphagsm <name> stop |
Graceful shutdown |
alphagsm <name> restart |
Stop, then start |
alphagsm <name> kill |
Immediate force-kill if stop is stuck |
setup -n disables prompts; supply the required game values as well as port
and directory. For fresh Minecraft, after accepting the game's EULA, use
alphagsm mymc setup -n -l 25565 "$HOME/minecraft-server".
Without that EULA choice, setup can finish while the game still refuses to start.
| Command | What it does |
|---|---|
alphagsm <name> message "hello" |
In-game broadcast when the game supports it |
alphagsm <name> send "sv_cheats 0" |
One line to the server console, not player chat |
alphagsm <name> connect |
Attach to the live console (screen/tmux/Docker). Subprocess connect only follows logs |
alphagsm <name> logs |
Last 50 log lines; -n 200 for more |
alphagsm mytf2 set --list
alphagsm mytf2 set gamemap --describe
alphagsm mytf2 set gamemap --values
alphagsm mytf2 set gamemap cp_dustbowl
alphagsm mytf2 set rconpassword secret--list shows schema-backed keys. --describe / --values inspect one key.
Passwords and other secret keys go into a mode-0600 secrets file, not the
normal datastore.
alphagsm <name> dump prints the raw datastore. That is a debug tool, not
something you need for daily use.
alphagsm mymc backup
alphagsm mymc restore # list available backups
alphagsm mymc restore 0 # restore by index
alphagsm mymc restore backup-filename.zipBackups use ZIP archives. Check the module's backup support: TF2 currently
advertises the shared command but has no backup hook.
Restore stops the server first. reset-world / wipe default to --mode soft
and delete world data, with a confirmation prompt (-Y skips it).
--mode hard reinstalls the server files and puts declared configuration back.
set memory 2g and set cpus 1.5 cap a Docker game container. A Java server
with no -Xmx then uses 75 percent of that memory limit. See
World creation and reset.
To copy a server onto another machine, back it up, copy the install tree,
create on the new host, then restore or re-run setup.
alphagsm mymc activate # crontab + start now
alphagsm mymc activate --delay # crontab only
alphagsm mymc deactivateactivate needs a working user crontab on Unix. Standalone Windows binaries
do not install a boot scheduler.
The current generated job does not preserve a custom ALPHAGSM_CONFIG_LOCATION
and does not robustly handle executable paths containing spaces. Check that
the job can find your intended installation before relying on boot startup.
alphagsm mymc doctor
alphagsm mymc doctor --jsonUse this before start when you care which backend, image, or container
AlphaGSM will use.
- Mods: Installing Mods
- Game files and the AlphaGSM binary: Updating Servers And AlphaGSM
TF2 also has a map command with the same add-then-apply shape:
alphagsm mytf2 map add curated cp_granary_pro_rc8
alphagsm mytf2 map apply
alphagsm mytf2 map listGame Server Support uses three operator-facing states besides a plain pass:
- PASSED — AlphaGSM can provision and run it on the documented Linux path
- ENABLED (AUTH) — you still need a Steam login, license key, token, or similar
- ENABLED (BYO) — you still supply owned files, staged game assets, or a download URL
DISABLED means AlphaGSM will refuse create for that module.
alphagsm '*' list
alphagsm '*' status* means every server for the current user. username/server runs as that
user through sudo when permitted.
SteamCMD session profiles support explicit owned-file setup for declared BYO Steam sources. See SteamCMD session profiles for their scope; legacy AUTH-gated modules are not automatically migrated.
alphagsm myserver assets requirements
alphagsm myserver assets check --json
alphagsm myserver assets import /path/to/owned-game
alphagsm steam-auth login owned your_steam_username
alphagsm myserver setup --auth-profile owned
alphagsm myserver setup --steam-dir /path/to/SteamLibrary/steamapps
alphagsm myserver assets fetch steam-owned --auth-profile owned
alphagsm steam-auth status owned
alphagsm steam-auth logout ownedOnly recipes that declare managed import support can import or fetch files.
The server must be stopped for those actions. requirements explains the
game-specific source, files and destinations without login. check validates
files, not server readiness. See BYO files and
private SteamCMD sessions.
setup --auth-profile NAME remembers the profile name per server and downloads
missing declared files. setup --steam-dir PATH locates the installed source
app by AppID and imports its allowlisted files. It overrides remembered auth
for that run, as does --assets PATH; explicit source options are mutually
exclusive. Clear remembered auth with set steam_auth_profile DELETE.
The same commands apply to a host binary and to a Python library call. When
game servers use Docker, the login still runs in that AlphaGSM process and the
private profile is not mounted into the game container. Inside the manager
container, run ./alphagsm-docker steam-auth login owned your_steam_username
from a terminal. A non-terminal login is rejected. See
SteamCMD session profiles. Live auth and BYO tests run
locally with ./run_local_tests.sh.