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Necserver
This guide covers the necserver module in AlphaGSM.
necserver is currently PASSED in the checked-in support tracker on the
documented Ubuntu 24.04 Linux baseline. The current GitHub integration lane
validates both process and Docker runtimes for this module, while local runs
remain process-backed by default unless you opt into the Docker backend.
screen- SteamCMD runtime libraries (
lib32gcc-s1,lib32stdc++6) - Python packages from
requirements.txt
Create the server:
alphagsm mynecserve create necserverRun setup:
alphagsm mynecserve setupCreate its first world and start it:
alphagsm mynecserve start --autocreateCheck it:
alphagsm mynecserve statusStop it:
alphagsm mynecserve stopSetup configures:
- the game port (default 14159)
- the install directory
- SteamCMD downloads the server files
start --autocreate creates the configured world only when it is missing.
If the world already exists, the option does nothing and startup behaves like
plain start. Use alphagsm mynecserve connect to answer the native console prompts.
To start over, stop the server and run alphagsm mynecserve reset-world.
It lists the world data to delete and asks for confirmation; -Y bypasses
that prompt. wipe is an alias for the same operation.
See world creation and reset for settings, supported paths, and the full lifecycle.
New installations use the install directory as datadir, persisted in Docker.
For older installations, point datadir at the existing Necesse data directory
before using --autocreate or reset-world; changing it does not move saves.
alphagsm mynecserve update
alphagsm mynecserve backup- Module name:
necserver - Default port: 14159
-
Executable:
Server.jar -
Location:
<install_dir>/Server.jar - Engine: Custom (SteamCMD)
-
SteamCMD App ID:
1169370
- Config file: See game module source
- Template: See server-templates/necserver/ if available
- Map directory: Check game documentation
- Mod directory: Check game documentation
- Workshop support: No