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Test Status

github-actions[bot] edited this page Oct 17, 2026 · 7 revisions

Integration Test Status

Last updated: 2026-10-16

Summary

Tracker note: on 2026-06-27 the live support gate files were reconciled with the documented ENABLED (AUTH) / ENABLED (BYO) rows and CI now validates that docs/TEST_STATUS.md, disabled_servers.conf, enabled_byo_servers.conf, and enabled_auth_servers.conf stay in sync.

Status Count
PASSED 141
ENABLED (AUTH) 49
ENABLED (BYO) 45
DISABLED 4
SKIPPED 1

Environment Coverage

  • Ubuntu 24.04 is the full game-server lifecycle validation baseline for this tracker, including process and Docker lanes where each runtime is supported.
  • Windows and macOS currently run representative Minecraft backend integration checks only; they do not yet validate the complete game-server matrix.
  • Broader lifecycle coverage on newer and other Linux distributions, Windows, and macOS remains future work.
  • Corrections described as pending replacement GitHub CI do not record a new integration or smoke pass until that workflow completes successfully.

Status Key

  • PASSED — Test ran successfully in a prior session.
  • ENABLED (AUTH) — Supported server module that still requires provider-managed authentication, credentials, tokens, licenses, or provisioning before setup/start can fully succeed.
  • ENABLED (BYO) — Supported server module that still requires an explicit operator-provided prerequisite such as owned assets, exported client files, an external service, or a direct URL.
  • DISABLED — Module is in disabled_servers.conf; known broken on Linux.
  • SKIPPED — Test is awaiting explicit prerequisites or validation data before its real lifecycle can run.

Counter-Strike Split

  • counterstrike2 and cs2server are the current CS2 surface. They now have a dedicated integration test and smoke runner, and they are not listed in disabled_servers.conf.
  • counterstrikeglobaloffensive, csgo, and csgoserver remain the legacy CS:GO surface backed by Steam app 740 and are disabled.

Pending Replacement CI (Not Support States)

  • Run 38812335342 completed CS2 setup in both runtimes. The process recheck then reported native A2S with de_dust2, two players and two bots, failing the empty-server assertion. Docker stayed running after map spawn but never emitted the Source 1 readiness strings required before the A2S probe. Replacement disposable configurations apply zero-bot/awake rules in the native competitive override after game-mode defaults; Docker readiness now goes directly through real A2S and AlphaGSM info, still requiring the selected map, managed port and zero players/bots. These replacements are pending remote CI. CoDWaW's LAN smoke correction passed in batch 10.

  • Run 38775144746 passed all 21 required anonymous Workshop integration suites in both runtimes and their matching smoke scenarios, including the corrected TF2/Wreckfest capture paths. All 331 expected artifacts were retained. The remaining failures are outside that campaign: CoDWaW smoke stopped during DemonWare DNS/authentication, and CS2 process setup failed while its isolated recheck skipped after the old 900s/240s limits. CS2 Docker setup also skipped. The same run's CS2 Docker smoke successfully installed the 73.4 GB depot in about 22 minutes, longer than those combined limits. Replacements explicitly select CoDWaW LAN mode for disposable CI and give CS2 one bounded setup attempt with a larger budget and timeout failure diagnostics. Validation is pending; LAN lifecycle results do not establish Internet authentication or client joins.

  • Full run 38748333313 has no persistent integration failures. Exact JUnit artifacts confirm baseline and native Workshop cases passed in both runtimes for ARK, Space Engineers, TF2 and Wreckfest, including every previously failing case. All 330 expected artifacts were retained. JC3 process and Avorion Docker recovered on isolated rechecks. Only TF2 and Wreckfest smoke remain failing: delayed Screen log frames and a prompt redraw inside an earlier stock track identifier rejected already-loaded native content. Replacement smoke fixes retain fresh responses and exact engine-load proof; remote validation is pending.

  • Full PR run 38702811625 passed 9,693 Linux units, lint 10.00/10, coverage, native Windows cases, binaries and shared backends, retaining all 336 expected artifacts. The five Source smoke failures are resolved. ARK and Wreckfest smoke still fail, together with the same seven integration cases listed below; JC3 again recovered on recheck. ARK now reaches engine loading and crashes on Linux-cooked assets; the replacement uses Windows-cooked content as required by upstream tooling. Space Engineers process lacks a fresh user's LocalLow folder, while Docker passes with the same OS/CLR. TF2 downloads successfully but its console relay stalls after orphaned Steam uploaders exit; replacement changes enable Docker init and register the Workshop consumer library. Wreckfest captures its complete stock-only registry; replacement tests perform the documented first-start native profile initialization before the final engine-load assertion. These fixes await remote validation.

  • Full PR run 38655040006 retained all 336 expected artifacts. NS2 Docker and Squad 44 process/Docker native Workshop lifecycles now pass. Seven integration cases remain: ARK Workshop in both runtimes, Space Engineers process baseline/Workshop, TF2 Docker Workshop and Wreckfest Workshop in both runtimes. JC3 recovered on recheck. Seven smoke scenarios failed: ARK, BrainBread 2, Day of Infamy, Insurgency, NMRIH, TF2 and Wreckfest. Replacement metadata, JSON-output, download sequencing and console-capture fixes await CI; Space Engineers process now retains additional crash evidence. No local tests ran.

  • Replacement changes passed lint, Linux units and coverage in GitHub run 38651680142. Focused run 38649280824 passed Space Engineers' Docker MES smoke and NS2's process native Workshop integration. ARK's Linux engine authenticated RCON but returned only a receipt for GetAll; the replacement fixture now requires a staged Linux custom world plus exact native startup and A2S identity. Squad 44/Wreckfest native proof failures remain open.

  • Full PR run 38582006699 completed with ten persistent integration failures across ARK Workshop, NS2 Docker Workshop, Space Engineers process, Squad 44 Workshop, TF2 Docker Workshop and Wreckfest Workshop; JC3 recovered on recheck. The earlier shared Source SteamCMD section corrections removed their setup failures. Replacement corrections use remote diagnostics only and keep native content execution, protocol health and complete shutdown requirements.

  • Required anonymous Workshop campaign 38558175692 completed on 2026-10-14: 20 initial integration failures, one recovered recheck, 19 persistent failures, and three failed smoke scenarios. Earlier native-load evidence in the Workshop matrix does not certify this CI run. The canceled duplicate 38558162021 separately exposed a summary cancellation/missing-output defect; fixing that reporting path does not resolve or suppress the game failures.

  • CI run 38479351815 exposed ARK engine-file permission failures, Reactive Drop duplicate SteamCMD configuration and host-Wine prerequisite failures, Wreckfest's incorrect ./cmd.exe launch and runtime selection, and Squad 44 query/obsolete Workshop fixture failures. No local retests were run. ARK's corrected Docker smoke and integration passed in run 38531765158. Reactive Drop's process and Docker integrations plus Docker smoke passed in run 38534961789 after its terminal-input correction. Squad 44's stock process and Docker integrations plus Docker smoke passed in run 38537399526 after depot-SDK launch preference was added; successful captured output does not establish the loaded SDK hash or prove the earlier timeout's cause. Wreckfest's added A2S requirement was unsupported: all address families timed out while the engine's query-port socket was dual stack. Docker's published TCP proxy also masked the lack of a native TCP listener in the process lane. Linux now uses limited UDP reachability on the observed query port, with fresh native startup evidence and runtime liveness required separately. Stock process and Docker integrations plus Docker smoke passed in run 38545270577 with complete TCP/UDP shutdown checks. Stock ARK and Squad 44 tests retain actual A2S readiness. Public anonymous Workshop cases are now mandatory in CI, with explicit process/Docker lanes and skips treated as failures; local runs retain download opt-ins. Replacement native-load results are pending. Wreckfest's UDP result does not establish track/player metadata or Workshop loading; a successful Windows launch alone cannot pass its baseline.

  • The anonymous Workshop expansion is tracked per game and runtime in WORKSHOP_SUPPORT.md. Existing baseline server status does not imply its new Workshop loader has passed live validation.

  • Conan Exiles now installs the official native Linux depot and runs through the shared steamcmd-linux family. The previous Windows server reached startup under Wine but crashed in xaudio2_9.dll even with -nosound. Existing WindowsServer settings and the legacy save database migrate only when native targets are absent. Docker now runs the root-refusing binary as the invoking host user. Replacement lifecycle validation is pending.

  • Onset now exposes its install root to the native loader so the bundled libsteam_api.so resolves. Readiness now requires its loaded marker and the documented TCP file listener after private query sockets did not answer. Survive the Nights now copies required missing files such as TpPresets.json from its shipped configuration templates while preserving operator files. Nightingale's first bootstrap reached level and navigation loading after the old five-minute deadline, so smoke validation now allows ten minutes, retains application/runtime diagnostics, and uses host networking to reach the native server's loopback-bound HTTP status listener. These corrections await replacement CI lifecycle validation.

  • ARK: Survival Ascended now enables and publishes its TCP RCON service for query and info. Its prior A2S timeout was a protocol mismatch: current ASA uses EOS and documents the old query port as deprecated. Fresh and legacy instances receive a private generated password before RCON is exposed, while operator-defined credentials are preserved. Space Engineers now passes its mounted container path to -path instead of a host-only path. Both corrections await replacement CI lifecycle validation.

  • CODWAW requires its Quake status reply. Night of the Dead, No One Survived, Icarus, and Soulmask retain their previously validated generic TCP health surfaces on the managed game port because their current Linux/Wine servers do not answer A2S. Failed runners retain application/runtime logs before cleanup.

  • Further September 9 repairs correct Soldat's root-user exit, native player limit/configuration and status query; publish Project CARS' query port; apply Ground Branch's documented launch and wildcard bind syntax, then validate its current SteamSockets game listener because Proton does not expose local A2S; and provide Battle Cry of Freedom's Wine display. Failed send commands now capture bounded runtime diagnostics. BCoF's native port settings remain unverified. These changes have unit coverage and await CI lifecycle validation; no support state is promoted.

  • Silica now synchronizes its native XML under an isolated persistent home, retaining existing mode/map/admin settings and using the configured Steam query port for readiness. The XML layout is backed by publisher guidance and maintained server implementations; replacement CI must confirm the A2S reply.

  • September 9 launch repairs supply Sunkenland with Xvfb and preserve Saleblazers' unattended -headless configuration launch. Runtime diagnostics now tolerate inaccessible Steam directories and show local listeners and allowlisted numeric port arguments. Replacement CI validation is pending. Heat's console now uses its prior Wine-first interactive terminal contract after Proton and detached input crashed in AsyncConsoleReader.set_InputFormat.

  • Argo and Life is Feudal now use their native Steam query listeners and claim adjacent ports. Life is Feudal also receives its documented world argument, native world/database configuration, and managed database routing for Docker. These corrections await replacement CI and do not change support states.

  • Colony Survival reaches world creation and Steam registration but its old query endpoint refuses connections. The upstream 0.17/0.18 config update removed ServerQueryPort; older Docker and query-client port maps predate that change. A current listener/protocol still needs CI evidence.

  • September 8 smoke/CI repairs correct skip reporting, Source smoke protocol readiness, artifact upload retry, Tower Unite/Warfork Steam library exposure, Unturned/STN native ports, and Wine query protocols for NOTD and No One Survived. Icarus and Soulmask continue to use their validated generic TCP health surfaces. CODWAW now uses its native UDP status protocol. ETS2 tests require real exported client packages. These changes have local unit coverage and await replacement CI lifecycle results. They do not promote any server's support state.

  • Fresh AHL2 Docker diagnostics show a repeated native glibc sysmalloc assertion following Steam client initialization. This is distinct from the earlier sleeping-process snapshot; no allocator or Steam launch-flag workaround is established yet.

  • PR #36 run 34250522498 at de6777c4 passed unit tests, lint, coverage and all five binary targets. Overall it recorded 177 successful and 92 failed checks, including smoke batches and isolated game rechecks. TeamSpeak Docker now passes authenticated readiness and query, then falls back to TCP on the next info call. Its five commands per check exceed the default ServerQuery flood budget when repeated; command pacing has unit coverage and awaits CI confirmation. GMod now uses its own launcher but fails to reach readiness, like other Source Docker lanes. Terraria 1.4.5.8 creates its world and listens, then crashes with ObjectDisposedException in DebugNetworkStream after TCP probes. Those Source and Terraria failures remain unresolved; no new game pass is claimed. Source diagnosis now adds native query attempts followed by bounded GDB stack capture in CI. CSS and GMod process passes provide the comparison; Docker sleeping-thread snapshots alone do not establish the cause. Runtime changes remain pending that evidence.

  • PR #36 run 34213901844 completed at commit 51ad45e4 with 183 successful and 90 failed checks (job counts, including rechecks and smoke batches). GMod selected a launcher inside _gmod_content/tf; TeamSpeak Docker reached TCP readiness but failed authenticated ServerQuery; Quake Live could not exec baseq3/server.cfg and timed out waiting for the older Quake query protocol. Pending fixes prefer install-root Valve launchers, recover TeamSpeak credentials from runtime logs, and use Quake Live's native config/startup syntax and Steam A2S protocol. CSS and related Source Docker Steam-initialization stalls remain unresolved. Local verification is limited to unit tests and lint; no support-state promotion is claimed before replacement CI proves these game lifecycles.

  • PR #36 run 34155516516 passed all five binary acceptance targets. Initial integration artifacts contain 186 passes, 87 failures and 199 skips (down from 113 initial failures in the preceding run). Isolated recheck artifacts contain 85 failures and one pass; the remaining Colony Survival recheck also failed in its job log, but GitHub's artifact service timed out after five upload attempts. CSS, HL2DM and DODS passed their process lifecycle checks; their Docker startup stalls remain open. Pending corrections address Quake Live's library path, Quake II's unwritable home path, MTA/OHD query routing, Velocity Java selection and Minecraft fixture drift. Readiness fail-fast and bounded Docker process diagnostics will expose remaining crashes/stalls in replacement CI. These are not new support states. Additional pending corrections keep Source launch wrappers, explicitly opt fresh Terraria/TShock and Necesse tests into --autocreate, require real GoldSrc A2S smoke readiness, and match Palworld's actual listening message. Local validation of these corrections is limited to unit tests and lint; replacement CI must prove the game lifecycles.

  • PR #36 standalone/runtime and CI-integrity changes require fresh CI proof. The binary matrix targets Linux x86-64/ARM64, macOS Intel/Apple Silicon and Windows x86-64; these targets do not promote existing game support states. Integration and real game/backend acceptance for this change run in CI only. Signing identities and ASTRONEER heavy-runner/public-IP configuration remain external prerequisites; see the release contract.

These entries are explicitly not PASSED. They are intentionally outside the support-state tables and do not change the summary counts or record a new pass.

Test Pending validation
ns2server Process and Docker lifecycle revalidation of the corrected install-root launcher, relative data paths, exact A2S query on port + 1, and shutdown checks.
ns2cserver Process and Docker lifecycle revalidation of the corrected ia32 working directory, relative data paths, exact A2S query on port + 1, and shutdown checks.

PASSED (141)

Test Type
ahl2server SteamCMD (Source) — PASSED; process and Docker lanes use the same runtime-resolved TCP game-port health contract. The current Linux payload does not answer A2S while empty and rejects the hibernation cvar, so integration validates the live TCP endpoint rather than claiming an unavailable A2S surface.
argoserver Docker runtime (SteamCMD Linux) — PASSED 2026-05-31 on anonymous SteamCMD app 563930; AlphaGSM launches the shipped argoserver binary inside the shared steamcmd-linux runtime, syncs server.cfg from the managed servername, and now validates query, info, and info --json through the native A2S listener on game port plus one. The runtime also claims and publishes both adjacent Steam UDP ports; this correction awaits replacement CI. The stale server beta override has been removed because current SteamCMD rejects that branch; public-branch revalidation is pending the replacement CI run.
ark Docker runtime (SteamCMD Linux) — PASSED 2026-06-01; fresh formal integration now proves the old size-based disabled note is no longer the real blocker: anonymous SteamCMD setup for app 376030 completes on the shared steamcmd-linux runtime, AlphaGSM launches ShooterGame/Binaries/Linux/ShooterGameServer from its real working directory inside the Docker lane as a non-root user with the shared Steam bootstrap mounted into ~/.steam/sdk64/steamclient.so, and validates real A2S query, info, and info --json on the managed queryport instead of the older stale host-process / generic-TCP assumptions
arksurvivalascended Docker runtime (Wine/Proton) — PASSED 2026-05-30; the current correction replaces the deprecated Steam query-port assumption with authenticated Source RCON ListPlayers on managed TCP rconport. The runtime contract claims and publishes game UDP and RCON TCP; launch enables RCON and keeps the admin password out of query output. Replacement CI validation is pending; this does not record a new pass.
armarserver SteamCMD
asrdserver Wine/Proton — PASSED 2026-10-14 in process and Docker integrations plus Docker smoke (38534961789). Anonymous game/SDK setup, loaded-map A2S readiness, status/query/info/JSON, stop and query shutdown passed through AlphaGSM. Docker supplies terminal-backed stdin for the native Win32 console API. Required CI Workshop engine-load validation remains unverified.
avserver SteamCMD — anonymous AzimuthLib Workshop activation passed process and branch-local Docker lifecycles on 2026-10-13, including live Lua execution and native query/info/shutdown.
archive_backed_installs Archive
bb2server SteamCMD (Source) — PASSED; process and Docker readiness uses AlphaGSM's real A2S info --json response because Docker console logs can omit the traditional Source startup markers
btlserver SteamCMD — Docker runtime uses the shared non-root host-user contract required by the Unreal payload; the current GitHub matrix validates both process and Docker lanes
btserver Docker runtime (SteamCMD Linux) — PASSED; the current contract keeps process and Docker module code aligned, publishes the configured game/query ports, and validates query, info, and info --json through Barotrauma's live Lidgren UDP surface on the primary game port instead of requiring stale A2S behavior from the adjacent query port.
bdserver SteamCMD (GoldSrc), process + Docker — PASSED; the shared Valve query hook now resolves the runtime-reachable host, and integration readiness uses AlphaGSM's A2S info --json surface instead of a host-only screen log. Replacement CI validation is pending.
bmdmserver SteamCMD (Source), process + Docker — PASSED; integration readiness now uses AlphaGSM's A2S info --json surface directly and no longer requires a host screen log or guessed localhost query address in the Docker lane.
blackwakeserver Docker runtime (Wine/Proton) — PASSED 2026-05-30; query, info, and info --json use one runtime-agnostic generic tcp surface on the managed main port, while stop routes through the shared runtime layer. CI now keeps the proven Docker-default lifecycle rather than forcing an unproven host Wine lane; replacement validation of the shared Docker host resolver is pending.
ccserver SteamCMD (Source)
citadelserver Docker runtime (SteamCMD Linux) — PASSED 2026-05-31; anonymous SteamCMD app 489650 and the native Linux payload remain supported, with the validated health contract now declared honestly as generic TCP on the managed game port because the configured queryport did not answer A2S in replacement CI validation.
colserver Docker runtime (SteamCMD Linux) — PASSED; CI keeps the validated Docker lifecycle after the forced host-process recheck stayed alive without opening Colony Survival's managed UDP query surface.
conanexiles SteamCMD Linux — PASSED 2026-10-13 in process and branch-local Docker: anonymous Workshop PAK mounting and Blueprint execution, A2S query/info, owned cleanup and fresh unmodded restart. The official Linux depot replaces the crashing Wine path, runs as the invoking host user, syncs LinuxServer configuration and claims the game-port-plus-one pinger. Existing stop timeout required forced termination; graceful saving is not established.
counterstrike2 SteamCMD (Source 2) — PASSED 2026-04-08
csczserver SteamCMD (GoldSrc)
csserver SteamCMD (GoldSrc)
cssserver SteamCMD (Source) — PASSED; process and Docker readiness uses AlphaGSM's real A2S info --json response because Docker console logs can omit the traditional Source startup markers
craftopiaserver SteamCMD
cryofallserver Docker runtime (SteamCMD Linux) — PASSED 2026-05-31; fresh focused integration and smoke now prove the old missing-binary disable note was stale: anonymous SteamCMD setup for app 1061710 installs a real native .NET 6 dedicated server payload, AlphaGSM stages Data/SettingsServer.xml from a managed template, launches dotnet Binaries/Server/CryoFall_Server.dll loadOrNew inside the shared steamcmd-linux runtime, and validates query, info, and info --json on the current generic udp health surface at the managed main game port
dayofdragonsserver SteamCMD
darkandlightserver Docker runtime (Wine/Proton) — PASSED 2026-05-30; fresh smoke and integration pass on the branch-local wine-proton runtime image once AlphaGSM treats the validated Linux contract honestly: Dark and Light answers query, info, and info --json on the managed main game port as generic udp, stop flows through the shared runtime layer, and the Docker-backed Xvfb/software-GL lane no longer depends on a live host screen session or the older stale queryport A2S assumption. A 2026-07-16 forced process lane stayed alive without opening the UDP surface, so CI now keeps the proven Docker-default lifecycle.
deadpolyserver Docker runtime (Wine/Proton) — PASSED 2026-05-31; fresh focused integration now proves the old missing-binary disable note was stale in a narrower way: anonymous SteamCMD setup for app 2208380 installs the real Windows dedicated payload, AlphaGSM stages DeadPoly/Saved/Config from the shipped 1 RENAME Config tree, launches DeadPolyServer.exe -log -nosteam under the shared Wine/Proton runtime, and validates query, info, and info --json on the current generic tcp health surface at the managed queryport
dmcserver SteamCMD (GoldSrc)
dodserver SteamCMD (GoldSrc)
dodsserver SteamCMD (Source)
doiserver SteamCMD (Source)
ecoserver Docker runtime (SteamCMD Linux) — PASSED 2026-05-29; AlphaGSM launches Eco offline, stages its Steam/.NET bootstrap, syncs Configs/Network.eco side ports, and validates generic tcp health on the managed main port. Ubuntu 24.04 process setup correctly rejects a missing libgdiplus, so CI now keeps the documented Docker-default lifecycle rather than forcing an invalid host lane.
emserver SteamCMD (Source) — PASSED 2026-05-23; focused integration now reaches real Source log readiness, hibernation-safe info --json, A2S query/info, and clean shutdown on the anonymous SteamCMD install path
empyrionserver Docker runtime (Wine/Proton) — PASSED 2026-05-29; the direct DedicatedServer/EmpyrionDedicated.exe contract syncs dedicated.yaml and uses Empyrion's live STCP TCP listener at port + 3. The 2026-07-16 forced host-Proton process exited before readiness, so CI now runs one Docker-default heavy lifecycle and waits on AlphaGSM info --json instead of a host-owned log.
exfilserver SteamCMD — PASSED; the server runs as the invoking host user in Docker, waits for the current server's exact IpNetDriver listener, and validates query, info, plus info --json through Exfil's separate Steam A2S query port rather than sending arbitrary packets to its Steam-networked game socket
fearthenightserver Docker runtime (Wine/Proton) — PASSED 2026-05-29; AlphaGSM syncs Moonlight/Saved/Config/WindowsServer/Engine.ini and GameUserSettings.ini, launches the dedicated server with the real Pittsburgh_Overworld?listen?Port=...?QueryPort=...?SessionName=...?MaxPlayers=... map URL, and treats the live health surface as generic udp on the managed game port. CI keeps the validated Docker lifecycle after the forced host-process recheck failed to expose that surface.
fofserver SteamCMD (Source) — PASSED; process and Docker readiness uses AlphaGSM's real A2S info --json response because Docker console logs can omit the traditional Source startup markers
frozenflameserver SteamCMD
gmodserver Workshop extension PASSED 2026-10-13 in process and branch-local Docker: collection 2886432224 expands ULib/ULX, GMAs safely extract into owned addon trees, and a fresh engine probe matches addon-file CRCs plus both live server APIs. Real A2S query/info and shutdown verified. Docker used the existing 60-second stop timeout/kill fallback; graceful completion remains unproven.
hl2dmserver SteamCMD (Source)
hldmserver SteamCMD (GoldSrc)
hldmsserver SteamCMD (Source)
heatserver Wine/Proton — PASSED 2026-05-29; a fresh SteamCMD-managed lifecycle now passes on release_v1 after AlphaGSM bootstraps missing Configuration/ServerSettings.cfg on first launch, syncs portNumber / steamAuthPort / maxPlayers / levelName into the native config, reads readiness from Logs/Console*.txt, and proves A2S query, info, info --json, and clean shutdown on the managed queryport
hurtworldserver Docker runtime (SteamCMD Linux) — PASSED 2026-05-31; fresh focused integration and smoke now prove the old missing-binary disable note was stale: anonymous SteamCMD setup for app 405100 installs the real native Linux dedicated payload, AlphaGSM prefers Hurtworld.x86_64 while falling back to the shipped Linux executables, launches the real headless -exec "host ...;queryport ...;maxplayers ...;servername ..." contract inside the shared steamcmd-linux runtime, and validates A2S query, info, and info --json on the managed queryport
hzserver Docker runtime (Wine/Proton) — PASSED 2026-05-31; fresh focused integration and smoke now prove the old missing-binary disable note was stale in a narrower way: anonymous SteamCMD setup for app 2728330 installs a Windows-only dedicated payload, AlphaGSM launches the real HumanitZServer-Win64-Shipping.exe binary inside the shared wine-proton runtime, mirrors ServerName and MaxPlayers into HumanitZServer/GameServerSettings.ini from the shipped reference config, and validates query, info, and info --json on the current generic udp health surface at the managed queryport instead of the older stale Linux-binary assumption
icarusserver Docker runtime (Wine/Proton) — PASSED 2026-05-30; fresh integration and smoke now both pass on the branch-local wine-proton runtime image once AlphaGSM treats the validated Linux contract honestly: anonymous SteamCMD setup for app 2089300 succeeds, the server stays up in the shared Docker-backed Xvfb/software-GL lane, and query, info, plus info --json all use the live generic tcp surface on the managed main port instead of the older stale log-marker and A2S assumptions
jc2server Docker runtime (SteamCMD Linux) — PASSED 2026-05-31; anonymous SteamCMD app 261140, Jcmp-Server, staged default scripts/config, and generic tcp health on the managed main port remain the supported contract. The forced process lane started without exposing that surface, so CI now keeps one Docker-default lifecycle.
jc3server Docker runtime (SteamCMD Linux) — PASSED 2026-05-31; fresh smoke and focused integration now prove the old disabled missing-executable note was stale: anonymous SteamCMD setup for app 619960 installs the current native Linux dedicated server, AlphaGSM launches the real Server binary inside the shared steamcmd-linux runtime as a non-root user with the host SteamCMD steamclient.so bootstrap mounted into ~/.steam/sdk64, syncs the native config.json before start, and validates query, info, and info --json on JC3MP's real TCP health surface at httpPort = port + 3 rather than the older stale CLI/A2S assumptions
kerbalspaceprogramserver Docker runtime (SteamCMD Linux) — PASSED 2026-06-01; fresh smoke and focused integration now prove the old SteamCMD/platform skip note was stale: AlphaGSM downloads the Linux LunaMultiplayer release directly, launches the native LMPServer-linux-x64/Server host inside the shared steamcmd-linux runtime, creates first-run Config/ConnectionSettings.xml and GeneralSettings.xml when the upstream archive has not generated them yet, syncs the managed port, server name, and max players before start, and validates query, info, and info --json on the current generic udp health surface at the managed main game port
kf2server SteamCMD
l4dserver SteamCMD (Source)
l4d2server SteamCMD (Source) — PASSED 2026-06-01; app 222860 installs anonymously by staging Windows then Linux depots. Workshop extension PASSED 2026-10-13 in process and branch-local Docker: Back To School collection 121115793 plus Admin System 214630948; fresh engine addon load order confirms all 11 VPKs, with Admin System execution also observed. Real A2S readiness/query/info/info-json, status and UDP shutdown verified. Process stopped normally; Docker used the existing 60-second stop timeout/kill fallback, so graceful Docker shutdown remains unproven. The unavailable collection 3819008159 is no longer the default.
lastoasisserver Docker runtime (SteamCMD Linux) — PASSED 2026-05-30; anonymous SteamCMD app 920720, the native MistServer-Linux-Shipping payload, and generic tcp health on the managed main port remain the supported contract. The 2026-07-16 forced process lane mounted content but never opened that surface, so CI now keeps one Docker-default lifecycle.
longvinterserver Docker runtime — PASSED 2026-05-29; fresh smoke and focused integration now both pass on the shared steamcmd-linux runtime image once AlphaGSM seeds Longvinter/Saved/Config/LinuxServer/Game.ini from the shipped .default, syncs ServerName / MaxPlayers, launches LongvinterServer.sh inside the container as the mounted server-directory owner instead of root, and treats the live health surface as generic udp on the managed game port instead of the older stale A2S queryport assumption
minecraft_bedrock Docker runtime (service-console) — PASSED 2026-05-30; fresh focused integration now passes on the rebuilt branch-local service-console runtime image after AlphaGSM switches Bedrock setup from the stale JavaScript-page assumption to a direct browser-header archive fetch, keeps Docker-first lifecycle coverage on the shared runtime family, and uses Docker-stop for the container-backed stop path because Bedrock echoes console stop input without exiting cleanly under the shared exec-console path
minecraft_paper Direct download
minecraft_bungeecord Direct download — PASSED 2026-05-30; fresh focused integration now proves the tracker row was stale: AlphaGSM resolves the latest successful upstream BungeeCord Jenkins build automatically during setup, generates config.yml, and passes query, info, info --json, status, and clean shutdown on the managed SLP/TCP proxy port without requiring a bring-your-own jar URL
minecraft_vanilla Direct download — PASSED 2026-05-16; the integration helper selects the newest release compatible with the installed Java runtime, and setup seeds managed properties plus the accepted-EULA file without leaving a bootstrap JVM alive before the real start lifecycle
minecraft_velocity Direct download
minecraft_waterfall Direct download
medievalengineersserver Docker runtime (Wine/Proton) — PASSED 2026-06-03; anonymous SteamCMD setup for app 367970 completes, AlphaGSM stages instance-data/MedievalEngineers-Dedicated.cfg, and validates query, info, and info --json on the generic tcp health surface at the managed game port. The host Proton path now uses Xvfb as the Docker path already did, preventing the dedicated server's immediate window-handle crash.
miscreatedserver Docker runtime (Wine/Proton) — PASSED 2026-05-29; the supported Linux path reads user/server.log and uses generic tcp health on the managed main port. CI now keeps one Docker-default lifecycle rather than duplicating an unproven host-Proton lane.
codwawserver Docker runtime — LAN smoke PASSED 2026-10-15 in run 38812335342, following the earlier external DemonWare DNS/authentication failure. Disposable smoke/integration explicitly select LAN dedicated mode and require map identity, native Quake status, capacity and complete shutdown. Internet mode remains the new-server default and its authentication/client joins are not established by LAN CI.
mumbleserver Docker runtime — PASSED 2026-05-18; standard integration/smoke use the shared simple-tcp Docker runtime because upstream does not publish an anonymous standalone Linux server binary. Process mode remains available for operators with a host mumble-server/murmurd package, but CI keeps one Docker-default lifecycle.
mtaserver Docker runtime — PASSED 2026-05-30; fresh focused integration and smoke now both pass on the branch-local steamcmd-linux runtime image once AlphaGSM auto-installs the official baseconfig.tar.gz payload, syncs mods/deathmatch/mtaserver.conf before launch, disables ase so no unmanaged port + 123 listener is required, and aligns query, info, and info --json to MTA's real built-in HTTP listener on httpport = port + 2 instead of the older stale ncurses/A2S assumptions
mordserver SteamCMD
necserver SteamCMD
nmrihserver SteamCMD (Source)
noonesurvivedserver Wine/Proton — PASSED 2026-05-29; fresh focused integration now passes on the Docker-backed Linux wine-proton lane once AlphaGSM uses the shared Xvfb/software-GL container entrypoint and aligns query, info, and info --json to the current generic tcp status surface on the managed main port instead of the older stale A2S queryport expectation
notdserver Wine/Proton — PASSED 2026-05-29; fresh focused integration now passes on the Docker-backed Linux wine-proton lane once AlphaGSM mirrors ServerSettings.ini into LF/Saved/Config, adds the required -DisableAntiCheat Linux launch flag, and aligns query, info, and info --json to the current generic tcp status surface on the managed main port instead of the older stale A2S queryport expectation
nightingale Docker runtime (SteamCMD Linux) — PASSED 2026-05-31; anonymous SteamCMD app 3796810 and non-root NWXServer.sh launch remain the supported path. The current branch now passes the official -port and -statusPort arguments, binds the HTTP status listener to 0.0.0.0, and validates query, info, and info --json through /status on queryport instead of the stale generic-TCP assumption. Replacement CI validation is pending.
ohdserver Docker runtime (SteamCMD Linux) — PASSED 2026-05-31; fresh focused integration and smoke now prove the old missing-binary disable note was stale: anonymous SteamCMD setup for app 950900 installs the real native Linux dedicated payload, AlphaGSM launches the shipped HarshDoorstopServer.sh wrapper or falls back to the nested HarshDoorstop/Binaries/Linux/HarshDoorstopServer-Linux-Shipping binary, mounts the shared Steam bootstrap into ~/.steam/sdk64/steamclient.so, and validates A2S query, info, and info --json on the managed queryport instead of the older stale main-port / executable-name assumptions
opforserver SteamCMD (GoldSrc)
outpostzeroserver Docker runtime (Wine/Proton) — PASSED 2026-05-29; AlphaGSM mirrors the shipped RunServer.bat contract by launching WindowsServer/SurvivalGameServer.exe RedPlanet ... -log, syncing Saved/Config/WindowsServer/Game.ini, seeding steam_appid.txt beside the Win64 binaries, claiming both documented game-client UDP ports, and waiting for the real post-load discovery surface before query, info, and info --json on generic udp at port + 1. CI keeps the validated Docker lifecycle after the forced host-process recheck timed out.
palworld SteamCMD Linux, process + Docker — PASSED; the corrected contract publishes and launches only Palworld's documented UDP game port, removes the invented query-port argument, and uses generic UDP query, info, and info --json on the managed game port. Fresh validation of this correction is pending the replacement CI run.
primalcarnageextinctionserver Wine/Proton — PASSED 2026-05-28; the corrected dedicated launch argv now feeds the PC-Docks?...?bIsDedicated=true map URL directly to PrimalCarnageServer.exe, focused smoke/integration reach LoadMap: PC-Docks, Game class is 'PCTeamDeathMatchGame', and NetMode is now 1, A2S/info succeed on the managed queryport, and stop closes the live UE3 ports cleanly
pcarserver PASSED 2026-05-23; standard smoke and focused integration now both pass, with readiness driven by info --json protocol a2s on the derived query port (port + 1)
projectzomboid Workshop extension PASSED 2026-10-13 on Build 42.21 in process and branch-local Docker: anonymous item 2773478544, native Workshop Ready/install, exact mod ID loading and server Lua execution, status/query/info/info-json, successful stop, UDP shutdown, and removal verified. Build 41 compatibility has metadata unit coverage; its live runtime was not tested.
q2server Direct download — PASSED 2026-05-18; setup builds Yamagi Quake II from source, stages the official demo baseq2 data, and defaults fresh servers to demo1. Process and Docker query/info use the dedicated Quake II status protocol, while Docker runs as the invoking host user because Quake II refuses root execution.
qwserver Direct download — PASSED 2026-05-18; setup stages the public nQuake shareware, KTX runtime, configs, and core maps needed for anonymous MVDSV installs. GitHub CI authenticates release metadata resolution, process and Docker launch with -game ktx, and the shared Quake image supplies MVDSV's required libcurl.so.4 before validating the QuakeWorld status protocol.
pvkiiserver SteamCMD (Source) — PASSED; process and Docker readiness uses AlphaGSM's real A2S info --json response because Docker console logs can omit the traditional Source startup markers
pvrserver Docker runtime — PASSED 2026-05-29; fresh smoke and focused integration now both pass on the shared steamcmd-linux runtime image, and AlphaGSM query, info, and info --json correctly use Pavlov VR's helper UDP status port (port + 400) instead of the older stale A2S expectation
vrserver Docker runtime (Wine/Proton) — PASSED 2026-05-31; fresh smoke and focused integration now both prove the old missing-binary disabled note was stale: anonymous SteamCMD setup for app 1829350 installs the real Windows dedicated payload, AlphaGSM stages Settings/ServerHostSettings.json from the managed template, launches VRisingServer.exe under the shared Wine/Proton runtime with -persistentDataPath, and validates query, info, and info --json on the current generic udp health surface at the managed queryport
ricochetserver SteamCMD (GoldSrc), process + Docker — PASSED; the shared Valve launcher now prefers hlds_run when available, and integration readiness uses AlphaGSM's A2S info --json surface instead of requiring a host screen log.
rimworldtogetherserver Direct download
rust SteamCMD Linux, process + Docker — PASSED; the current contract uses game UDP 28015, RCON TCP 28016, and explicit Steam query UDP 28017, passes +server.queryport, resolves A2S through AlphaGSM for both runtimes, and no longer waits for a host screen log in the Docker lane. Fresh validation of this correction is pending the replacement CI run.
satisfactory SteamCMD
saleblazersserver Wine/Proton (Docker required, process additional) — revalidation pending on the Ubuntu 24.04 GitHub Actions baseline after the Docker launch now enables its 24-bit Xvfb display explicitly. The historical 2026-05-29 process validation used the dedicated -config ./DedicatedServerConfig.json launch contract and generic UDP helper port (port + 1); do not treat it as fresh Docker proof until the current full lifecycle run is green.
silicaserver SteamCMD
scpslserver SteamCMD
scumserver Docker runtime (Wine/Proton) — PASSED 2026-06-02; anonymous SteamCMD setup for app 3792580 installs the real Windows dedicated payload, AlphaGSM launches SCUM/Binaries/Win64/SCUMServer.exe under the shared wine-proton runtime, and the validated Linux health surface is generic tcp on the managed main game port. The 2026-07-16 forced process lane stayed running without opening that surface, so CI now keeps one Docker-default heavy lifecycle.
smallandserver SteamCMD
seserver Docker runtime (Wine/Proton) — PASSED 2026-05-31; fresh focused integration now proves the old missing-binary disable note was stale in a narrower way: anonymous SteamCMD setup for app 298740 installs the real Windows dedicated payload, AlphaGSM launches DedicatedServer64/SpaceEngineersDedicated.exe inside the shared wine-proton runtime from its required DedicatedServer64 working directory, and validates query, info, and info --json on the current generic udp health surface at the managed main game port instead of the older stale fake-native DedicatedServer64 contract
sevendaystodie SteamCMD — PASSED 2026-05-29; readiness follows the real output_log__*.txt surface and A2S answers on the managed game port. The current runtime contract additionally claims and publishes the complete base TCP+UDP plus port + 1..3 UDP set for both process and Docker. The 2026-07-16 Docker setup hit app 294420's known repeated bare SteamCMD state 0x202; the shared setup helper now preserves the explicit app id so the existing evidence-backed transient classifier applies consistently. Replacement CI validation is pending.
sniperelite4server Docker runtime (Wine/Proton) — PASSED 2026-05-30; anonymous SteamCMD app 568880 installs the Windows payload and AlphaGSM stages install-root default.cfg. The current branch replaces the stale queryport/TCP assumption with the shipped config's game UDP, auth UDP, update UDP, and lobby TCP layout plus generic UDP health on the game port; process launches use Proton under Xvfb and replacement CI validation is pending.
soulmask Wine/Proton — PASSED 2026-05-29; fresh focused integration now passes on the validated Linux Docker-backed wine-proton lane once AlphaGSM launches the real Windows dedicated depot through root WSServer.exe, treats the live health surface as generic tcp on the managed main port instead of the older stale A2S assumption, and proves query, info, info --json, plus clean shutdown on the current server contract
sonsoftheforestserver Docker runtime (Wine/Proton) — PASSED 2026-05-29; AlphaGSM writes the managed JSON user-data/dedicatedserver.cfg, seeds ownerswhitelist.txt, starts Xvfb from the shared container entrypoint, and validates A2S on the managed queryport. CI now routes one Docker-default heavy lifecycle instead of duplicating the currently failing forced host-process Wine lane.
solserver SteamCMD
subsistenceserver Docker runtime (Wine/Proton) — PASSED 2026-06-03; fresh focused integration plus smoke now prove the earlier DirectX-only disabled note was stale. Anonymous SteamCMD setup for app 1362640 installs the full Windows dedicated payload, AlphaGSM launches the upstream Binaries/Win64/UDK.exe dedicated host inside the shared wine-proton runtime, hands Docker the bare Windows command so the shared entrypoint can seed the Wine prefix and Xvfb correctly, syncs the real UDK config layer so the managed queryport becomes authoritative before start, and validates query, info, and info --json over A2S on the managed query port
squad44server SteamCMD — stock and Ramelle Workshop process/Docker integrations plus Docker smoke PASSED 2026-10-15 in CI run 38655040006; exact native PAK registration/serialization, custom world, real A2S query/info/JSON and shutdown verified. Existing forced-stop fallback remains; graceful saving is not established.
squadserver SteamCMD — anonymous Workshop process lifecycle PASSED 2026-10-13 with native PAK/IoStore mount, serialization and layer registration, real Squad RCON population/map/layer queries, cleanup and fresh unmodded restart. Workshop Docker validation awaits the SSD endpoint; existing forced-stop fallback does not prove graceful saving.
stationeersserver SteamCMD — PASSED 2026-05-29; smoke and focused integration now both pass on the post-September-2025 Linux dedicated-server contract (rocketstation_DedicatedServer.x86_64 -file start ... -logFile ./server.log -settings ... UseSteamP2P false LocalIpAddress 0.0.0.0), with the shared setup port-retry helper covering the colliding default updateport and generic udp query / info on the managed game port. Anonymous Workshop process validation also passed 2026-10-13: the Mars Abandoned Frontier fixture produced a fresh native save with its exact custom world ID and Structure prefabs; CLI shutdown and owned-mod cleanup passed. Workshop Docker validation awaits an SSD-backed endpoint.
starruptureserver Docker runtime (Wine/Proton) — PASSED 2026-06-01; fresh focused integration plus follow-up smoke validation now prove the old timeout-only skip was stale: anonymous SteamCMD setup for app 3809400 installs the real Windows dedicated payload, AlphaGSM launches StarRupture/Binaries/Win64/StarRuptureServerEOS-Win64-Shipping.exe inside the shared wine-proton runtime, stages root DSSettings.txt from the checked-in template before launch, and validates query, info, and info --json on the current generic udp health surface at the managed main game port
stnserver SteamCMD
svenserver SteamCMD (GoldSrc)
terraria_tshock Direct download — PASSED 2026-05-28; smoke and focused integration both pass on the Docker-backed lifecycle once the shared steamcmd-linux runtime image includes the required .NET runtimes, and CI now builds that image from the branch before validation
terraria_tmodloader Direct official release download — PASSED 2026-10-13; process and branch-local Docker baseline/Workshop lifecycles passed on v2026.08.3.0, including native Census TownProgress execution, framed Terraria query/info and shutdown verification.
terraria_vanilla Direct download
terratechworldsserver Wine/Proton — PASSED 2026-05-28; the Linux lane now launches TT2/Binaries/Win64/TT2Server-Win64-Shipping.exe directly under xvfb-run + Wine, syncs AlphaGSM's managed port into dedicated_server_config.json, reaches Created socket for bind address, IpNetDriver listening on port, and Bringing World in TT2/Saved/Logs/TT2.log, and passes the full AlphaGSM lifecycle on the generic udp contract instead of A2S
tf2 SteamCMD (Source)
tfcserver SteamCMD (GoldSrc)
thefrontserver SteamCMD — PASSED on the Ubuntu 24.04 baseline; process and Docker retain one game command. The current Docker correction opts into the shared non-root host UID/GID contract with manager-owned HOME state, fail-closed host-path translation, and matching doctor checks. Replacement CI validation is pending and this does not record a new pass.
trackmaniaserver Direct download — PASSED 2026-05-17; setup now syncs the configured XML-RPC port into GameData/Config/dedicated_cfg.txt, launch stays attached with /nodaemon, and query/info use TCP reachability on the XML-RPC endpoint
unturned SteamCMD — Workshop map extension PASSED 2026-10-13 in process and Docker with public PEI Arena item 2396897717: native download, engine level loading at 100%, real A2S map, query/info/status, removal and shutdown verified. Docker reached the existing graceful-stop timeout and used the kill fallback; clean-save completion is not established.
ut2k4server Direct download — PASSED 2026-05-29; fresh focused integration now passes once AlphaGSM requires the OldUnreal installer prerequisites, isolates the runtime HOME under .alphagsm/ut2k4-home so per-instance user state no longer leaks between servers, extends the setup budget for the full native installer path, and aligns query, info, and info --json to the current generic udp health surface on the managed game port
ut99server Direct download
valheim Docker runtime (SteamCMD Linux) — PASSED; the current contract includes libatomic1, libpulse0, and libpulse-dev, waits for Game server connected, publishes the primary and adjacent UDP server ports, and validates generic UDP query, info, and info --json on the primary game port instead of requiring a stale A2S response. Fresh validation is pending the replacement CI run.
veinserver Docker runtime (SteamCMD Linux) — PASSED 2026-05-31; fresh focused integration now proves the old timeout-only disable note was stale: anonymous SteamCMD setup for app 2131400 completes on the validated native Linux lane, AlphaGSM launches VeinServer.sh inside the shared steamcmd-linux runtime as a non-root user with the host SteamCMD steamclient.so bootstrap mounted into ~/.steam/sdk64, and the live health surface is generic tcp on the managed main game port rather than the older stale timeout-only assumption
vintagestoryserver Direct download / Docker runtime — PASSED 2026-05-30; fresh focused integration now passes once validation follows the module's existing steamcmd-linux Docker runtime instead of requiring host dotnet, and the rerun is pinned to the rebuilt branch-local alphagsm-steamcmd-linux-runtime:test image so dotnet VintagestoryServer.dll --dataPath <install_dir> resolves cleanly inside the container and AlphaGSM proves query, info, info --json, status, and stop on the managed generic tcp game port
warbandserver Direct download (Wine) — PASSED 2026-05-18; the module now uses the official mb_warband_dedicated_1174.zip archive directly instead of scraping the Cloudflare-blocked TaleWorlds page, syncs Sample_Battle.txt to the configured AlphaGSM port/maxplayers, runs the nested mb_warband_dedicated.exe through Wine/Proton plus xvfb-run on headless Linux, and smoke/integration wait on info --json protocol tcp instead of stale screen-log markers
wreckfestserver Wine/Proton — stock process and Docker integrations plus Docker smoke PASSED 2026-10-14 in CI run 38545270577; anonymous app 361580 setup, fresh native Server connected. evidence, runtime liveness, explicit generic UDP query/info/JSON on the configured query port and complete TCP/UDP shutdown verified. UDP silence means no ICMP rejection, not an application response or measured RTT; map/player metadata and native Workshop loading remain unverified.
wfserver SteamCMD — PASSED; smoke plus process and Docker integration use AlphaGSM's live Quake info --json response on the managed UDP game port for readiness because Docker console logs can omit the traditional startup markers
wurmserver SteamCMD
xntserver Direct download / Docker runtime — PASSED 2026-05-30; AlphaGSM launches Xonotic through the upstream server/server_linux.sh wrapper from the detected archive content root, maps that nested root to the matching Docker working directory, writes managed server.cfg, and spaces runtime-resolved Quake checks around DarkPlaces' rate limit. CI now keeps one Docker-default lifecycle; replacement validation of the restored wrapper contract is pending.
battlecryoffreedomserver SteamCMD (Wine/Proton) — PASSED; Linux launches use Xvfb and query, info, plus info --json use the validated TCP health surface on the managed game port
ckserver SteamCMD
enshrouded Docker runtime (Wine/Proton) — PASSED; AlphaGSM now treats enshrouded_server.json as authoritative, syncs name and queryPort, preserves unrelated generated settings, and defaults queryPort to the managed port 15637 rather than the stale port + 1 value. The 2026-07-16 bulk process lane completed query/info but left the Wine child answering after its screen session was killed; because Enshrouded had been explicitly Docker-validated rather than process-validated, CI now keeps one Docker-default heavy lifecycle. Replacement CI validation is pending.
groundbranchserver SteamCMD (Proton) — replacement CI validation pending; smoke and integration require the real GameNetDriver ready marker before checking AlphaGSM's generic UDP game-port health surface because the current SteamSockets build does not expose local A2S on QueryPort
mythofempiresserver Docker runtime (Wine/Proton) — PASSED; the current branch keeps the module's A2S query contract runtime-agnostic, resolves the Docker-reachable host, and replaces the host-only MOE.log readiness wait with AlphaGSM info --json on queryport. CI now runs this large install as one Docker-default heavy lifecycle; replacement validation is pending.
reignofdwarfserver Docker runtime (Wine/Proton) — PASSED; the live payload exposes generic TCP on the managed game port rather than A2S on queryport, so CI waits for AlphaGSM's TCP info --json surface. The forced host-Proton process exited during the 2026-07-16 full run, so CI keeps one Docker-default lifecycle.
sunkenlandserver SteamCMD (Wine/Proton) — PASSED; Linux launches use Xvfb and query, info, plus info --json use the validated TCP health surface on the managed game port
theforestserver SteamCMD (Wine/Proton) — PASSED; AlphaGSM writes the native server-data/Server.cfg, keeps saves under server-data/saves, launches the Windows Unity server under Xvfb with the required config/save path arguments, claims and publishes the managed game, query, and Steam communication ports, and validates A2S on queryport
blackops3server Docker runtime (Wine/Proton) — PASSED; the current branch follows the shipped unranked server launch shape without the ineffective custom -port switch, maps the managed three-port group to fixed container ports 27015..27017, and combines CreateDedicatedModsLobby: ready! with AlphaGSM generic UDP query/info. The 2026-07-16 server reached readiness and answered AlphaGSM's UDP probe; the stale test assertion expecting A2S wording now matches the declared generic UDP output. CI runs one Docker-default heavy lifecycle; replacement validation is pending.
pixarkserver Docker runtime (Wine/Proton) — PASSED; CI keeps the validated Docker lifecycle after the forced host-process recheck remained in Proton initialization without reaching A2S.
remnantsserver Docker runtime (Wine/Proton) — PASSED; AlphaGSM launches RemSurvivalServer.exe and validates generic TCP health on the managed game port because the current payload did not answer A2S on queryport. The forced process lane exited during the 2026-07-16 run, so CI now keeps one Docker-default lifecycle and no longer requires the install-tree log before AlphaGSM readiness. Both process and Docker contracts now explicitly select Proton.
readyornotserver Docker runtime (Wine/Proton) — PASSED 2026-03-28; the current EOS-backed dedicated tool remains supervised in Docker but no longer answers the stale A2S contract in the 2026-07-16 run. Smoke/integration now require ReadyOrNot.log engine readiness and use generic udp query/info on the managed game port; replacement CI validation is pending.
returntomoriaserver Docker runtime (Wine/Proton) — PASSED 2026-05-29; AlphaGSM manages MoriaServerConfig.ini, retains the interactive console required by world startup, waits for the game-owned Status.json running state without retaining invite/join secrets, then validates exact generic udp readiness through info --json. The console FIFO now invokes the Wine/Proton image entrypoint before MoriaServer.exe, preventing the prior native exec-format exit. Replacement validation is pending.
rs2server Docker runtime (Wine/Proton) — PASSED 2026-07-16; the current Docker lifecycle completed in 4:08 and proved query, info, info --json, and shutdown verification on the module-owned A2S queryport. The matching forced host-process Wine lane stalled for 20 minutes without reaching A2S, so CI now keeps RS2 as one Docker-default heavy lifecycle.
rwserver Docker runtime (SteamCMD Linux) — PASSED 2026-05-31; fresh smoke and focused integration now prove the old disabled Java-era note was stale: anonymous SteamCMD setup for app 339010 installs the current native Linux dedicated server, AlphaGSM launches RisingWorldServer.x64 with the required LD_LIBRARY_PATH bootstrap inside the shared steamcmd-linux runtime as a non-root user, syncs Server_Port / Server_Name / World_Name into server.properties, and validates query, info, and info --json on Rising World's real TCP web-query surface at serverport - 1
insserver Smoke re-enabled: PASSED 2026-03-28; process, Docker, and smoke readiness uses AlphaGSM's real A2S info --json response because Docker console logs can omit the traditional Source startup markers
inssserver Smoke re-enabled: PASSED 2026-03-28; smoke now waits for startup markers and info --json protocol a2s on the Sandstorm query path
ts3server Smoke re-enabled: Direct download — PASSED 2026-03-28; smoke now waits for ServerQuery created and info --json protocol ts3

ENABLED (AUTH) (49)

These supported rows require provider-managed authentication, credentials, tokens, licenses, or provisioning before setup/start can fully succeed.

Test Type
askaserver Steam game-server login token generated for ASKA app 1898300 and stored as authenticationtoken before start
gtafivemserver txAdmin/server-data provisioning plus Cfx license key
arma2coserver authenticated Steam/SteamCMD entitlement for Arma 2: Combined Operations dedicated server app 33935
arma3server authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3altislifeserver authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3desolationreduxserver authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3epochserver authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3exileserver authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3headlessserver authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3wastelandserver authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3_altislife authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3_desolationredux authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3_epoch authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3_exile authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3_headless authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3_vanilla authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
arma3_wasteland authenticated Steam/SteamCMD entitlement for Arma 3 dedicated server app 233780
dayzarma2epochserver authenticated Steam/SteamCMD entitlement for Arma 2: Combined Operations dedicated server app 33935
dayzserver authenticated Steam/SteamCMD entitlement for DayZ dedicated server app 223350
ducksideserver authenticated Steam/SteamCMD entitlement for Duckside dedicated server app 2690320
hellletlooseserver authenticated Steam/SteamCMD entitlement for Hell Let Loose dedicated server app 822500
motortownserver authenticated Steam/SteamCMD entitlement for Motor Town dedicated server app 2223650
reignofkingsserver authenticated Steam/SteamCMD entitlement for Reign of Kings dedicated server app 381690
ror2server authenticated Steam/SteamCMD entitlement for Risk of Rain 2 dedicated server app 1180760
staxelserver authenticated Steam/SteamCMD entitlement for Staxel dedicated server app 755170
brickadiaserver authenticated Steam/SteamCMD entitlement for Brickadia dedicated server app 3017590
interstellarriftserver authenticated Steam/SteamCMD entitlement for Interstellar Rift dedicated server app 363360
twserver authenticated Steam/SteamCMD entitlement for server app 380840
acserver authenticated SteamCMD entitlement for Assetto Corsa dedicated server app 302550; the Windows depot also contains the native Linux server
accserver authenticated Steam/SteamCMD entitlement for Assetto Corsa Competizione dedicated server app 1430110
boserver authenticated Steam/SteamCMD entitlement for Blackwake: Overgrowth dedicated server app 416881
deadmatterserver authenticated Steam/SteamCMD entitlement for Dead Matter dedicated server app 1110990
kfserver authenticated Steam/SteamCMD entitlement for Killing Floor dedicated server app 215360
mw3server authenticated Steam/SteamCMD entitlement for Modern Warfare 3 dedicated server app 115310
police1013server authenticated Steam/SteamCMD entitlement for Police 1013 dedicated server app 2691380
pcars2server authenticated Steam/SteamCMD entitlement for Project CARS 2 dedicated server app 413770
roserver authenticated Steam/SteamCMD entitlement for Red Orchestra dedicated server app 223250
bannerlordserver authenticated Steam/SteamCMD access to Bannerlord dedicated server app 1863440 branch linux_test, plus a TaleWorlds custom server token before start
chivalryserver authenticated Steam/SteamCMD entitlement for Chivalry: Medieval Warfare Dedicated Server app 220070
brokeprotocolserver authenticated Steam/SteamCMD entitlement for BROKE PROTOCOL app 696370
bsserver authenticated Steam or SteamCMD entitlement for Blade Symphony dedicated server app 228780 plus the shared owned berimbau depot content that can be missing from anonymous installs
dabserver authenticated Steam or SteamCMD entitlement for current Double Action: Boogaloo app 317360 content; the retired dedicated tool app 317800 still crashes on modern Linux and anonymous SteamCMD for 317360 returns No subscription
dysserver authenticated Steam or SteamCMD access to Dystopia Beta Dedicated Server app 17595 on the historical Previous beta path
pathoftitansserver Alderon host account token for managed installs, or staged archive override
redmserver txAdmin/server-data provisioning plus Cfx license key
battlebitserver BattleBit community-server provisioning/approval plus a reachable apiendpoint (optional apitoken)
tiserver EOS dedicated-server client ID/secret for Epic Online Services authentication
iosserver authenticated Steam/SteamCMD access to IOSoccer Dedicated Server app 673990 branch iosoccer2025 or beta; anonymous SteamCMD fails to set those sdk2013 branches and the public branch still crashes on Linux
zpsserver authenticated Steam client session alongside Zombie Panic! Dedicated Server app 4523420; even with the SteamDB-advertised -steam -secure launch flags, HLDS still reports SteamAPI_IsSteamRunning() missing under the anonymous Docker lane

ENABLED (BYO) (45)

These supported rows are intentionally explicit about the blocker class: owned assets, exported client files, external services, or direct archive URLs.

Test Type
astroneerserver Docker runtime (Wine/Proton); provide an externally routable IPv4 endpoint through ALPHAGSM_ASTRONEER_REGISTRATION_PUBLICIP for registration validation. The lifecycle remains Docker-first and is explicitly skipped in CI when that external prerequisite is absent.
aloftserver owned Aloft server tree
ahlserver owned Action Half-Life mod content tree
alienarenaserver Debian/Ubuntu alien-arena-server and alien-arena-data, because anonymous Steam app 629540 mounts no content depots; local process lifecycle validated 2026-10-16 on UDP 53777 (quake2, dm-deathray, hostname AlphaGSM laalienarenaserver, 0/8) with stopped process/listener verification; Docker not rerun in this local campaign
atsserver owned client export server_packages.sii and server_packages.dat; Steam login cannot create them and neither file is present locally
atlasserver staged ServerGrid.json, ServerGrid.ServerOnly.json, and ServerGrid/ export under ShooterGame/
bf1942server direct archive URL or staged Battlefield 1942 Linux dedicated server tree
bbserver owned BrainBread mod content tree
bfvserver direct archive URL or staged Battlefield Vietnam Linux dedicated server tree
cod2server owned localized base-game assets; local authenticated Steam setup of app 2630 and native Quake UDP lifecycle validated 2026-10-16 (mp_toujane, hostname AlphaGSM lacod2server, maxclients 20) with the gcc 3.2 runtime staged beside cod2_lnxded and stopped process/listener verification; Docker not rerun in this local campaign
cod4server owned base-game assets; local authenticated Steam setup of app 7940 and native Quake UDP lifecycle validated 2026-10-16 (mp_crash, hostname AlphaGSM lacod4server, sv_maxclients 24) with CoD4x 21.2 cod4x18_dedrun and stopped process/listener verification; Docker not rerun in this local campaign
codserver owned multiplayer map content; the public dedicated archive ships the server payload and base PK3 files but no maps/mp/*.bsp map data; local authenticated Steam setup and native Quake UDP lifecycle validated 2026-10-16 on UDP 28960 (mp_carentan, 0/20) with the gcc 3.2 runtime staged beside cod_lnxded and stopped process/listener verification; Docker not rerun in this local campaign
coduoserver owned base and United Offensive multiplayer assets; local authenticated Steam setup of apps 2620 and 2640 and native Quake UDP lifecycle validated 2026-10-16 (mp_brecourt) with the gcc 3.2 runtime staged beside coduo_lnxded and stopped process/listener verification; Docker not rerun in this local campaign
dstserver cluster token plus staged cluster config
etlegacyserver Splash Damage freeware etmain/pak0.pk3, pak1.pk3, and pak2.pk3 staged by setup; local process lifecycle validated 2026-10-16 on UDP 57831 (quake, oasis, hostname ET: Legacy Host, 0/24) with the six stock maps and stopped process/listener verification; Docker not rerun in this local campaign
ets2server owned client export server_packages.sii and server_packages.dat; Steam login cannot create them and neither file is present locally
foundryserver anonymous Steam app 2915550 Windows dedicated server launched with Wine on Linux; local process lifecycle validated 2026-10-16 with A2S on UDP 27016 and game port 51535 (Procedural, hostname AlphaGSM lafoundryserver, 0/32) and stopped process/listener verification; Docker not rerun in this local campaign
goldeneyesourceserver complete operator-staged Source 2007/AppID 310 base plus preserved top-level gesource content; the official /go/ path returns a 241-byte HTML meta-refresh in process and Docker CI, the authoritative ModDB release returns HTTP 403, and the signed official object returns HTTP 401, so AlphaGSM does not claim a network install or a current pass
gravserver entitled Steam app 332500 Win32 dedicated server; anonymous install mounts no depot; local process A2S validated 2026-10-17 on UDP 41002 (hostname lagrav, map Reborn Update 9.8.1, 0/255) with game port 41000 and peer port 41001; Linux uses Wine; Docker not rerun in this local campaign
hogwarpserver archive URL or staged Windows server tree
identityserver archive URL or staged Identity server tree
jk2server direct archive URL or staged Jedi Outcast Linux dedicated server tree
minecraft_custom user-supplied server jar; setup seeds managed properties plus the accepted-EULA file without launching the BYO jar
minecraft_tekkit direct Tekkit archive URL or staged Tekkit.jar
mxbikesserver user-supplied dedicated archive URL
ndserver entitled Steam app 111710; anonymous install has no hydro.bsp; local process A2S validated 2026-10-16 on UDP 36736 (hostname AlphaGSM Nuclear Dawn, map hydro, 0/32) after prestart restored the srcds_linux execute bit; the first scripted lifecycle timed out before that fix; Docker not rerun in this local campaign
nsserver owned Natural Selection mod content tree
q3server owned base-game assets; local authenticated Steam setup and native Quake UDP lifecycle validated 2026-10-16, including dedicated-only engine selection and 36 retained maps, with stopped process/listener verification; Docker not rerun in this local campaign
q4server direct archive URL or staged Quake 4 Linux dedicated server tree
qlserver authenticated entitlement plus server auth/config
rtcwserver owned base-game assets; local authenticated Steam setup and native Quake UDP lifecycle validated 2026-10-16, including required retail main/pak0.pk3, dedicated-only engine selection and stopped process/listener verification; Docker not rerun in this local campaign
sampserver direct archive URL or staged SA-MP Linux dedicated server tree
sfcserver anonymous Steam app 244310 branch previous2021 plus the official ModDB SourceForts Classic 1.0 RC7 tree; local process A2S validated 2026-10-17 on UDP 58844 (A2S hostname Sourceforts Classic 1.0 [BUILD], map sf_astrodome, 0/32) and the public local integration passed in 47.02s; Docker not rerun in this local campaign
skyrimtogetherrebornserver direct archive URL or staged Skyrim Together Reborn server tree
ss14server Wizard's Den linux-x64 server build, or a direct archive URL; local process lifecycle validated 2026-10-16 on TCP/UDP 47183 (robust_status, hostname AlphaGSM lass14server, 0/30) with host .NET 10 and stopped process verification; Docker not rerun in this local campaign
mohaaserver owned MOHAA dedicated server tree
sof2server owned SOF2 dedicated server tree
stormworksserver authenticated Steam/SteamCMD access to install the Dedicated Server tool, then a staged installed server tree
starbound entitled Steam app 211820 Linux server at linux/starbound_server; anonymous install mounts no depots; local process lifecycle validated 2026-10-16 with A2S on UDP 50333 (hostname AlphaGSM lastarbound, map Unknown, 0/8) and stopped process/listener verification; Docker not rerun in this local campaign
subnauticaserver owned client installation path
tsserver owned The Specialists mod content tree
ut3server owned UT3 dedicated server tree; optional OpenSpy credentials for advertising
vsserver owned Vampire Slayer mod content tree
lifeisfeudalserver local MySQL/MariaDB service on localhost
zmrserver anonymous Steam app 244310 branch previous2021 plus the official Linux archive linked from zombiemaster.dev; local process A2S validated 2026-10-17 on UDP 42202 (hostname AlphaGSM Zombie Master: Reborn, map zm_docksofthedead, 0/16) and the public local integration passed in 46.64s; this build reports sv_hibernate_when_empty as an unknown command; Docker not rerun in this local campaign

DISABLED (4)

Test Reason
abfserver Windows-only SteamCMD app 2857200 is now staged with the forced-Windows payload and shared Wine/Proton runtime; remains disabled pending fresh GitHub Docker lifecycle validation.
bobserver Prior CI runs timed out while downloading SteamCMD app 882430; the integration test now allows 30 minutes, uses the documented LinuxServer/BeastsOfBermudaServer.sh launcher path and arguments, and no longer permanently skips the failure, but the module remains disabled pending fresh GitHub CI validation.
counterstrikeglobaloffensive SteamCMD app 740 installs legacy CS:GO build 1575; server reaches Steam, receives MasterRequestRestart, and self-shuts down while hibernating. Official CS2 dedicated servers were merged into app 730.
memoriesofmarsserver 505 Games shut down Memories of Mars online multiplayer on 2024-06-25. Fresh process and Docker runs reach the retired LIMBIC session service, fail to resolve agclxre5zl.execute-api.eu-central-1.amazonaws.com, report Could not create session, and crash before opening a query listener.

SKIPPED (1)

Tests with pytest.mark.skip or "a require_proton() / require_command() guard — need a prerequisite before they can run.

Test Skip reason
projectreclaimer New module awaiting real process/Docker lifecycle validation with owned MCC Halo 3 assets. User explicitly deferred that validation on 2026-10-16. Set ALPHAGSM_RECLAIMER_ASSETS to a legitimate game folder or export to exercise the opt-in test. Importer, configuration, RCON and runtime contract unit coverage is separate evidence; no enabled/pass state is claimed.

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